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color change in rogueviz
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@@ -114,7 +114,7 @@ void run_snub(int v, int w) {
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check_cgi();
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cgi.require_basics();
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specialland = laCanvas;
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patterns::whichCanvas = 'A';
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ccolor::which = &ccolor::shape;
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// vid.wallmode = 1;
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printf("start game\n");
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printf("distlimit = %d\n", cgi.base_distlimit);
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