mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 17:10:36 +00:00
product:: shader-side H2xE
This commit is contained in:
parent
e59e180b87
commit
43a3d0130e
@ -297,8 +297,10 @@ void display_data::set_projection(int ed) {
|
||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3, pers3 = true;
|
||||
if(GDIM == 3 && translatable && apply_models && pmodel == mdPerspective)
|
||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3, pers3 = true;
|
||||
if(GDIM == 3 && prod && apply_models && pmodel == mdPerspective)
|
||||
if(GDIM == 3 && apply_models && pmodel == mdPerspective && prod && product::product_sphere())
|
||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3, pers3 = true;
|
||||
if(GDIM == 3 && apply_models && pmodel == mdPerspective && prod && !product::product_sphere())
|
||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardEH2, pers3 = true;
|
||||
if(GDIM == 3 && apply_models && pmodel == mdGeodesic && sol)
|
||||
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardSolv, pers3 = true;
|
||||
if(GDIM == 3 && apply_models && pmodel == mdGeodesic && nil)
|
||||
|
10
drawing.cpp
10
drawing.cpp
@ -994,23 +994,17 @@ void draw_s2xe(dqi_poly *p, dqi_poly *npoly) {
|
||||
void dqi_poly::draw() {
|
||||
if(flags & POLY_DEBUG) debug_this();
|
||||
|
||||
if(prod && vid.usingGL && pmodel == mdPerspective && (current_display->set_all(global_projection), shaderside_projection)) {
|
||||
if(prod && vid.usingGL && pmodel == mdPerspective && (current_display->set_all(global_projection), shaderside_projection) && product::product_sphere()) {
|
||||
auto npoly = *this;
|
||||
npoly.offset = 0;
|
||||
npoly.tab = &glcoords;
|
||||
npoly.V = Id;
|
||||
set_width(1);
|
||||
glcoords.clear();
|
||||
if(product::product_sphere())
|
||||
draw_s2xe(this, &npoly);
|
||||
else {
|
||||
for(int i=0; i<cnt; i++) glcoords.push_back(glhr::pointtogl(product::inverse_exp(V * glhr::gltopoint( (*tab)[offset+i]))));
|
||||
npoly.gldraw();
|
||||
}
|
||||
draw_s2xe(this, &npoly);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
dynamicval<ld> bs(hr::band_shift, band_shift);
|
||||
if(!hyperbolic && among(pmodel, mdPolygonal, mdPolynomial)) {
|
||||
bool any = false;
|
||||
|
19
shaders.cpp
19
shaders.cpp
@ -53,6 +53,7 @@ glvertex pointtogl(const hyperpoint& t);
|
||||
enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
|
||||
standardS30, standardS31, standardS32, standardS33,
|
||||
ball, halfplane3, band3, flatten, standardSolv, standardNil,
|
||||
standardEH2,
|
||||
MAX
|
||||
};
|
||||
|
||||
@ -639,9 +640,10 @@ void init() {
|
||||
bool ss31 = (sp == shader_projection::standardS31);
|
||||
bool ss32 = (sp == shader_projection::standardS32);
|
||||
bool ss33 = (sp == shader_projection::standardS33);
|
||||
bool seh2 = (sp == shader_projection::standardEH2);
|
||||
bool ss3 = ss30 || ss31 || ss32 || ss33;
|
||||
|
||||
bool s3 = (sh3 || sr3 || ss3 || ssol || snil);
|
||||
bool s3 = (sh3 || sr3 || ss3 || ssol || snil || seh2);
|
||||
bool dim3 = s3 || among(sp, shader_projection::ball, shader_projection::halfplane3, shader_projection::band3);
|
||||
bool dim2 = !dim3;
|
||||
bool ball = (sp == shader_projection::ball);
|
||||
@ -734,10 +736,21 @@ void init() {
|
||||
ssol, "float ad = (d == 0.) ? 0. : (d < 1.) ? min(atanh(d), 10.) : 10.; ",
|
||||
ssol, "float m = ad / d / 11.; t[0] *= m; t[1] *= m; t[2] *= m; ",
|
||||
snil, "t = inverse_exp(t);",
|
||||
|
||||
|
||||
seh2, "float z = log(t[2] * t[2] - t[0] * t[0] - t[1] * t[1]) / 2.;",
|
||||
seh2, "float r = sqrt(t[0] * t[0] + t[1] * t[1]);",
|
||||
seh2, "float t2 = t[2] / exp(z);",
|
||||
seh2, "float d = t2 >= 1. ? acosh(t2) : 0.;",
|
||||
seh2, "if(r != 0.) r = d / r;",
|
||||
seh2, "t[0] = t[0] * r;",
|
||||
seh2, "t[1] = t[1] * r;",
|
||||
seh2, "t[2] = z;",
|
||||
|
||||
sh3, "float fogs = (uFogBase - acosh(t[3]) / uFog);",
|
||||
sr3||snil, "float fogs = (uFogBase - sqrt(t[0]*t[0] + t[1]*t[1] + t[2]*t[2]) / uFog);",
|
||||
ssol, "float fogs = (uFogBase - ad / uFog);",
|
||||
|
||||
seh2, "float fogs = (uFogBase - sqrt(z*z+d*d) / uFog);",
|
||||
|
||||
ss30, "float fogs = (uFogBase - (6.284 - acos(t[3])) / uFog); t = -t; ",
|
||||
ss31, "float fogs = (uFogBase - (6.284 - acos(t[3])) / uFog); t.xyz = -t.xyz; ",
|
||||
@ -746,7 +759,7 @@ void init() {
|
||||
|
||||
s3, "vColor.xyz = vColor.xyz * fogs + uFogColor.xyz * (1.0-fogs);",
|
||||
|
||||
sh3 || sr3 || ssol || ball,"t[3] = 1.0;",
|
||||
sh3 || sr3 || ssol || ball || seh2,"t[3] = 1.0;",
|
||||
|
||||
band || hp || s3 || ball,"gl_Position = uP * t;",
|
||||
dim3 && !s3, "vColor.xyz = vColor.xyz * (0.5 - gl_Position.z / 2.0) + uFogColor.xyz * (0.5 + gl_Position.z / 2.0);",
|
||||
|
Loading…
Reference in New Issue
Block a user