mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2026-03-02 19:59:43 +00:00
for SDL2+, use the new controller interface
This commit is contained in:
179
control.cpp
179
control.cpp
@@ -234,8 +234,69 @@ EX void mousemovement() {
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}
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#if CAP_SDLJOY
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EX SDL_Joystick* sticks[8];
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EX int numsticks;
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#if HDR
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struct joydata {
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SDL_Joystick *joy;
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#if SDLVER >= 2
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SDL_GameController *gc;
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#else
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void *gc;
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#endif
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};
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#endif
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EX vector<joydata> sticks;
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EX bool gjoy_button(joydata &jd, int button) {
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#if SDLVER >= 2
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if(jd.gc) return SDL_GameControllerGetButton(jd.gc, (SDL_GameControllerButton) button);
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#endif
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return SDL_JoystickGetButton(jd.joy, button);
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}
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EX bool gjoy_axis(joydata &jd, int axis) {
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#if SDLVER >= 2
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if(jd.gc) return SDL_GameControllerGetAxis(jd.gc, (SDL_GameControllerAxis) axis);
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#endif
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return SDL_JoystickGetButton(jd.joy, axis);
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}
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EX bool gjoy_myid(int instance_id) {
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#if SDLVER >= 2
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for(int i=0; i<isize(sticks); i++)
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if(SDL_JoystickInstanceID(sticks[i].joy) == instance_id)
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return i;
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return -1;
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#else
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return instance_id;
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#endif
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}
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EX bool gjoy_is_controller(int instance_id) {
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#if SDLVER >= 2
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int id = gjoy_myid(instance_id);
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if(id >= 0 && id < isize(sticks))
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return sticks[id].gc;
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return false;
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#else
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return false;
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#endif
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}
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EX int gjoy_buttons(joydata& jd) {
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#if SDLVER >= 2
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if(jd.gc) return (int) SDL_CONTROLLER_BUTTON_MAX;
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#endif
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return SDL_GetNumJoystickButtons(jd.joy);
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}
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EX int gjoy_hats(joydata& jd) {
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#if SDLVER >= 2
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if(jd.gc) return 0;
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#endif
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return SDL_GetNumJoystickHats(jd.joy);
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}
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EX bool joysticks_initialized;
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@@ -264,24 +325,38 @@ EX debugflag debug_joy_error = {"joy_error"};
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EX debugflag debug_joy = {"joy"};
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EX void countJoysticks() {
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#if SDLVER == 1
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indenter_finish(debug_init_joy, "countJoysticks");
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#if SDLVER <= 2
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numsticks = SDL_NumJoysticks();
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#else
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SDL_GetJoysticks(&numsticks);
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#endif
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if(numsticks > 8) numsticks = 8;
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int numsticks = SDL_NumJoysticks();
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sticks.resize(numsticks);
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for(int i=0; i<numsticks; i++) {
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sticks[i] = SDL_OpenJoystick(i);
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/* printf("axes = %d, balls = %d, buttons = %d, hats = %d\n",
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SDL_JoystickNumAxes(sticks[i]),
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SDL_JoystickNumBalls(sticks[i]),
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SDL_JoystickNumButtons(sticks[i]),
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SDL_JoystickNumHats(sticks[i])
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); */
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sticks[i].joy = SDL_OpenJoystick(i);
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sticks[i].gc = nullptr;
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}
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#endif
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}
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#if SDLVER >= 2
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EX void add_joystick(int which) {
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if(SDL_IsGameController(which)) {
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auto gc = SDL_GameControllerOpen(which);
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sticks.emplace_back(joydata{SDL_GameControllerGetJoystick(gc), gc});
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}
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else {
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sticks.emplace_back(joydata{SDL_OpenJoystick(which), nullptr});
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}
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}
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EX void delete_joystick(int instance) {
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for(int i=0; i<isize(sticks); i++) if(SDL_JoystickInstanceID(sticks[i].joy) == instance) {
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if(sticks[i].gc) SDL_GameControllerClose(sticks[i].gc);
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else SDL_CloseJoystick(sticks[i].joy);
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sticks.erase(sticks.begin() + i);
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return;
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}
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}
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#endif
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EX void initJoysticks() {
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indenter_finish(debug_init_joy, "initJoysticks");
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@@ -289,7 +364,6 @@ EX void initJoysticks() {
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if (SDL_error_in(SDL_InitSubSystem(SDL_INIT_JOYSTICK)))
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{
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if(debug_joy_error) println(hlog, "Failed to initialize joysticks.");
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numsticks = 0;
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return;
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}
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@@ -299,10 +373,13 @@ EX void initJoysticks() {
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EX void closeJoysticks() {
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indenter_finish(debug_init_joy, "closeJoysticks");
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for(int i=0; i<numsticks; i++) {
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SDL_CloseJoystick(sticks[i]), sticks[i] = NULL;
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for(auto& s: sticks) {
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#if SDLVER >= 2
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if(s.gc) SDL_GameControllerClose(s.gc); else
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#endif
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SDL_CloseJoystick(s.joy);
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}
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numsticks = 0;
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sticks.clear();
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}
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int joytime;
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@@ -993,10 +1070,10 @@ EX void mainloopiter() {
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hiliteclick = keystate[SDLK_LALT] | keystate[SDLK_RALT];
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#endif
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if(defaultjoy) for(int i=0; i<numsticks; i++) {
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if(SDL_JoystickGetButton(sticks[i], deck::key_control)) lctrlclick = true;
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if(SDL_JoystickGetButton(sticks[i], deck::key_alt)) hiliteclick = true;
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if(SDL_JoystickGetButton(sticks[i], deck::key_shift)) lshiftclick = true;
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if(defaultjoy) for(auto& s: sticks) {
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if(gjoy_button(s, deck::key_control)) lctrlclick = true;
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if(gjoy_button(s, deck::key_alt)) hiliteclick = true;
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if(gjoy_button(s, deck::key_shift)) lshiftclick = true;
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}
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anyshiftclick = lshiftclick | rshiftclick;
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@@ -1182,6 +1259,16 @@ EX void handle_event(SDL_Event& ev) {
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countJoysticks();
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} */
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#if SDLVER >= 2
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if(ev.type == SDL_JOYDEVICEADDED) {
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add_joystick(ev.jdevice.which);
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}
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if(ev.type == SDL_JOYDEVICEREMOVED) {
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delete_joystick(ev.jdevice.which);
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}
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#endif
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#if SDLVER == 3
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if(ev.type == SDL_EVENT_WINDOW_MOUSE_ENTER) outoffocus = false;
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if(ev.type == SDL_EVENT_WINDOW_MOUSE_LEAVE) outoffocus = true;
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@@ -1223,31 +1310,52 @@ EX void handle_event(SDL_Event& ev) {
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}
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#endif
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#if CAP_SDLJOY
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#if CAP_SDLJOY
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if(ev.type == SDL_EVENT_JOYSTICK_AXIS_MOTION && normal && DEFAULTCONTROL) {
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if(gjoy_is_controller(ev.jaxis.which)) return;
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if(ev.jaxis.which == 0) {
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if(ev.jaxis.axis == 0)
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joyx = ev.jaxis.value;
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else if(ev.jaxis.axis == 1)
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joyy = ev.jaxis.value;
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else if(ev.jaxis.axis == 3)
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panjoyx = ev.jaxis.value;
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else if(ev.jaxis.axis == 4)
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panjoyy = ev.jaxis.value;
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checkjoy();
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// printf("panjoy = %d,%d\n", panjoyx, panjoyy);
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}
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else {
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if(ev.jaxis.axis == 0)
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panjoyx = ev.jaxis.value;
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else
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else
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panjoyy = ev.jaxis.value;
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}
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}
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#if SDLVER >= 2
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if(ev.type == SDL_CONTROLLERAXISMOTION && normal && DEFAULTCONTROL) {
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if(ev.caxis.which == 0) {
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if(ev.caxis.axis == 0)
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joyx = ev.caxis.value;
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else if(ev.caxis.axis == 1)
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joyy = ev.caxis.value;
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else if(ev.caxis.axis == 3)
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panjoyx = ev.caxis.value;
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else if(ev.caxis.axis == 4)
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panjoyy = ev.caxis.value;
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checkjoy();
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// printf("panjoy = %d,%d\n", panjoyx, panjoyy);
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}
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else {
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if(ev.caxis.axis == 0)
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panjoyx = ev.caxis.value;
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else
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panjoyy = ev.caxis.value;
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}
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}
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#endif
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if(joyhandler && joyhandler(ev)) ;
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else if(ev.type == SDL_EVENT_JOYSTICK_HAT_MOTION && !normal && defaultjoy) {
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if(gjoy_is_controller(ev.jhat.which)) return;
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if(ev.jhat.value == SDL_HAT_UP) sym = SDLK_UP;
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if(ev.jhat.value == SDL_HAT_DOWN) sym = SDLK_DOWN;
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if(ev.jhat.value == SDL_HAT_LEFT) sym = SDLK_LEFT;
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@@ -1255,8 +1363,19 @@ EX void handle_event(SDL_Event& ev) {
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}
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else if(ev.type == SDL_EVENT_JOYSTICK_BUTTON_DOWN && defaultjoy) {
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sym = uni = PSEUDOKEY_JOY + JOY_ID * ev.jbutton.which + ev.jbutton.button;
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if(gjoy_is_controller(ev.jbutton.which)) return;
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sym = uni = PSEUDOKEY_JOY + JOY_ID * gjoy_myid(ev.jbutton.which) + ev.jbutton.button;
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}
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#if SDLVER >= 2
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else if(ev.type == SDL_CONTROLLERBUTTONDOWN && defaultjoy) {
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sym = uni = PSEUDOKEY_JOY + JOY_ID * gjoy_myid(ev.cbutton.which) + ev.cbutton.button;
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if(ev.cbutton.which == SDL_CONTROLLER_BUTTON_DPAD_UP) sym = uni = SDLK_UP;
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if(ev.cbutton.which == SDL_CONTROLLER_BUTTON_DPAD_DOWN) sym = uni = SDLK_DOWN;
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if(ev.cbutton.which == SDL_CONTROLLER_BUTTON_DPAD_LEFT) sym = uni = SDLK_LEFT;
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if(ev.cbutton.which == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) sym = uni = SDLK_RIGHT;
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}
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#endif
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#endif
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if(ev.type == SDL_EVENT_KEY_DOWN) {
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