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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-20 11:54:48 +00:00
This commit is contained in:
Zeno Rogue 2021-02-07 22:53:11 +01:00
parent 040310eec4
commit 42c6f2774a
2 changed files with 34 additions and 2 deletions

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@ -4216,3 +4216,35 @@ Not yet in HyperRogue online, but see: https://zenorogue.itch.io/bringris
- shmup: fixed redundant and incorrect revival of mirror spirits
- fixed more possible crashes
2021-02-07 21:13 Update 11.4f:
VR updates:
- minor optimizations
- pseudo-raycasting in equidistant mode
- changed the defaults
- fixed auto-vertical orientation in product spaces
- items are better at facing the player
Menu improvements:
- keys '1234' no longer change the projection -- instead, '1' shows a small menu of projections, which also includes other nice options
- this menu of projections is also used for "models & projections" (some new players explore too much weird projections and are confused)
- the following menus have been redesigned: sightrange, resolution, vector graphics, sightrange
- highlights in special modes
- filename for history band can be changed now
- [WIP] a menu which lists (automatically or manually) recently changed settings
- nicer slider-dialog
Game bugfixes:
- fixed the game not determining the land correctly for Orb generation purposes in Haunted Woods border, mercury river bridges, and Warped Sea
- fixed the 4xStabber and Princess achievements
- trying to generate wall lines in non-standard Euclidean geometry no longer crashes the game
Other improvements:
- fixed bugs when switching FPP in E2 torus
- drawing tool and shape editor can now be used with texture mode enabled
- improved the wall/floor textures in 3D modes
Bringris:
- nicer "pentagons" geometry
- flashes option
- fixed disabling the raycaster
- adapted to VR

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@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "11.4e"
#define VERNUM_HEX 0xA845
#define VER "11.4f"
#define VERNUM_HEX 0xA846
#include "sysconfig.h"