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10.4w
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@ -2708,3 +2708,19 @@ RogueViz:
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* fixed the sight range on non-bitruncated tori
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* fixed texts disappearing when scale is set to less than 0
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* number editor and command line parameters now accept expressions
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2018.09.24 00:16 Update 10.4x
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* improved understanding of paths and circumferences, in all hyperbolic geometries (except Archimedean)
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* * big numbers given by the Knights of Camelot and during the 'game over' screen are now computed precisely even for big radii, and also in more geometries
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* * the expansion screen ('size of the world' in geometry experiments) now has many new features
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* * the Key to Orb of Yendor can now be generated on any cell in distance 100, not only cells connected with 'bull lines' (key generation was buggy in some geometries)
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* * fixed some bugs / improved efficiency of distance computations in some geometries
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* fixed graphical/movement glitches in the minimal quotient space
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* GP(2,1) and similar geometries allowed land boundaries to cross, this is fixed
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* parsing expressions allowed for integers too; unary minus is allowed
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* command line options -pal and -palrgba now accept the pattern name; -msm and -msmoff to control memory saving mode; -killeach to kill a number of each enemy monster type
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* enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options
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* creating [Baby] Tortoises in the map editor now creates 'local' ones at first, and random ones on another click
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* when you scroll into a mirror wall, the view is reflected
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* if the memory saving and cheat modes are on, translate animation will move the PC together with the view, thus saving memory
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