This commit is contained in:
Zeno Rogue 2018-09-24 00:18:21 +02:00
parent 303cd41b3a
commit 41ecd6c0c1
2 changed files with 19 additions and 3 deletions

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@ -2708,3 +2708,19 @@ RogueViz:
* fixed the sight range on non-bitruncated tori
* fixed texts disappearing when scale is set to less than 0
* number editor and command line parameters now accept expressions
2018.09.24 00:16 Update 10.4x
* improved understanding of paths and circumferences, in all hyperbolic geometries (except Archimedean)
* * big numbers given by the Knights of Camelot and during the 'game over' screen are now computed precisely even for big radii, and also in more geometries
* * the expansion screen ('size of the world' in geometry experiments) now has many new features
* * the Key to Orb of Yendor can now be generated on any cell in distance 100, not only cells connected with 'bull lines' (key generation was buggy in some geometries)
* * fixed some bugs / improved efficiency of distance computations in some geometries
* fixed graphical/movement glitches in the minimal quotient space
* GP(2,1) and similar geometries allowed land boundaries to cross, this is fixed
* parsing expressions allowed for integers too; unary minus is allowed
* command line options -pal and -palrgba now accept the pattern name; -msm and -msmoff to control memory saving mode; -killeach to kill a number of each enemy monster type
* enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options
* creating [Baby] Tortoises in the map editor now creates 'local' ones at first, and random ones on another click
* when you scroll into a mirror wall, the view is reflected
* if the memory saving and cheat modes are on, translate animation will move the PC together with the view, thus saving memory

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "10.4v"
#define VERNUM 10422
#define VERNUM_HEX 0xA0C6
#define VER "10.4w"
#define VERNUM 10423
#define VERNUM_HEX 0xA0C7
#include <stdarg.h>