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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 22:39:53 +00:00

2d3d:: fixed levels of various stuff

This commit is contained in:
Zeno Rogue 2019-05-10 01:02:10 +02:00
parent d3b2d7f371
commit 41e868a795

View File

@ -4510,6 +4510,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
transmatrix Vdepth = wmspatial ? mscale(V, geom3::BOTTOM) : V;
if(DIM == 3)
draw_shapevec(c, V, shFullFloor.levels[SIDE_LAKE], darkena(firecolor(0, 10), 0, 0xDF), PPR::TRANSPARENT);
else
draw_floorshape(c, Vdepth, shFullFloor, darkena(firecolor(0, 10), 0, 0xDF), PPR::LAKEBOTTOM);
}
}
@ -4720,7 +4723,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
break;
case laMountain:
if(shmup::on)
if(shmup::on || DIM == 3)
shmup_gravity_floor(c);
else
set_towerfloor(c, euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
@ -4874,9 +4877,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
fd = 1;
set_floor(shFloor);
if(c->wall != waMirror && c->wall != waCloud)
if(c->wall != waMirror && c->wall != waCloud && DIM == 2)
draw_floorshape(c, V, shMFloor, darkena(fcol, 2, 0xFF), PPR::FLOORa);
if(c->wall != waMirror && c->wall != waCloud)
if(c->wall != waMirror && c->wall != waCloud && DIM == 2)
draw_floorshape(c, V, shMFloor2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF), PPR::FLOORb);
}
else
@ -4884,7 +4887,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
break;
case laEndorian:
if(shmup::on)
if(shmup::on || DIM == 3)
shmup_gravity_floor(c);
else if(c->wall == waTrunk)
@ -4898,7 +4901,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
break;
case laIvoryTower: case laDungeon: case laWestWall:
if(shmup::on)
if(shmup::on || DIM == 3)
shmup_gravity_floor(c);
else
set_towerfloor(c);
@ -5007,6 +5010,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
c->land == laRedRock ||
vid.darkhepta ||
(c->land == laClearing && !BITRUNCATED))) {
if(DIM == 3 && WDIM == 2)
queuepoly((*Vdp)*zpush(geom3::FLOOR), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
else
queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
@ -5125,7 +5131,10 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
break;
case waLadder:
if(euclid) {
if(DIM == 3) {
draw_shapevec(c, V * zpush(-geom3::human_height/20), shMFloor.levels[0], 0x804000FF, PPR::FLOOR+1);
}
else if(euclid) {
draw_floorshape(c, V, shMFloor, 0x804000FF);
draw_floorshape(c, V, shMFloor2, 0x000000FF);
}
@ -5186,8 +5195,14 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
case waClosePlate: case waOpenPlate: {
transmatrix V2 = V;
if(wmescher && geosupport_football() == 2 && pseudohept(c) && c->land == laPalace) V2 = V * spin(M_PI / c->type);
if(DIM == 3) {
draw_shapevec(c, V2 * zpush(-geom3::human_height/40), shMFloor.levels[0], darkena(winf[c->wall].color, 0, 0xFF));
draw_shapevec(c, V2 * zpush(-geom3::human_height/20), shMFloor2.levels[0], (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
else {
draw_floorshape(c, V2, shMFloor, darkena(winf[c->wall].color, 0, 0xFF));
draw_floorshape(c, V2, shMFloor2, (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
}
break;
}
@ -5228,6 +5243,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
color_t col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
if(DIM == 3)
draw_shapevec(c, V, shMFloor.levels[SIDE_WALL], dcol, PPR::WALL);
else
draw_floorshape(c, Vdepth, shMFloor, dcol, PPR::WALL); // GLASS
dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(shMFloor);
@ -5291,6 +5309,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
wa_default:
if(sl && wmspatial) {
if(DIM == 3 && qfi.fshape)
draw_shapevec(c, V, qfi.fshape->levels[sl], darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl);
else
draw_qfi(c, (*Vdp), darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl);
floorShadow(c, V, SHADOW_SL * sl);
for(int s=0; s<sl; s++)
@ -5312,6 +5333,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
color_t col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
if(DIM == 3)
draw_shapevec(c, V, shMFloor.levels[SIDE_WALL], dcol, PPR::WALL);
else
draw_floorshape(c, Vdepth, shMFloor, dcol, PPR::WALL); // GLASS
dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(shMFloor);