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Increased lands_for_hell() to 40 in casual
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@ -1131,7 +1131,7 @@ LAND( 0xC00000, "Hell", laHell, ZERO, itHell, RESERVED,
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"A land filled with demons and molten sulphur. Abandon all hope ye who enter here!"
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)
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NATIVE((m == moLesser || m == moGreater) ? 2 : 0)
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REQ(NUMBER(orbsUnlocked(), 9, XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10))))
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REQ(NUMBER(orbsUnlocked(), lands_for_hell(), XLAT("Finished lands required: %1 (collect %2 treasure)\n", "9", its(R10))))
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LAND( 0x00FF00, "Cocytus", laCocytus, ZERO | LF_ICY, itSapphire, RESERVED,
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cocytushelp
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@ -166,6 +166,10 @@ EX bool landUnlockedRPM(eLand n) {
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return false;
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}
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EX int lands_for_hell() {
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return casual ? 40 : 9;
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}
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EX int variant_unlock_value() {
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return inv::on ? 75 : 30;
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}
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@ -369,7 +369,7 @@ S("Enemies killed: %1", "Zabitých netvorů: %1")
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S("Orbs of Yendor found: %1", "Nalezených Yendorských sfér: %1")
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S("Collect %1 $$$ to access more worlds", "Další kraje zpřístupníš sesbíráním %1 $$$")
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// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "R'Lyeh a Suchý hvozd zpřístupníš sesbíráním %1 $$$")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Peklo zpřístupníš sesbíráním %1 pokladů od každého z 9 typů")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "Peklo zpřístupníš sesbíráním %1 pokladů od každého z %2 typů")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Yendorské sféry zpřístupníš sesbíráním nejméně %1 Čertových kvítek")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Hyperkamový úkol: sesbírej nejméně %3 pokladů %abl2")
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S("Hyperstone Quest completed!", "Hyperkamový úkol splněn!")
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@ -2548,7 +2548,7 @@ S("Variants of %the1 are available in the Random Pattern Mode after "
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S(" kills: %1", " zabito nepřátel: %1")
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S(" $$$: %1", " $$$: %1")
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S(" Hyperstone: %1/%2", " Hyperkamy: %1/%2")
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S(" Hell: %1/9", " Peklo: %1/9")
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S(" Hell: %1/%2", " Peklo: %1/%2")
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// improved editor
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// ---------------
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@ -351,7 +351,7 @@ S("Your score: %1", "Punkte: %1")
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S("Enemies killed: %1", "Getötete Gegner: %1")
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S("Orbs of Yendor found: %1", "Orbs von Yendor gefunden: %1")
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S("Collect %1 $$$ to access more worlds", "Sammle %1 $$$ um mehr Länder betreten zu können")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Sammle 9 verschiedene Schätze mindestens %1x um Zugang zur Hölle zu erhalten")
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S("Collect at least %1 treasures in each of %2 types to access Hell", "Sammle %2 verschiedene Schätze mindestens %1x um Zugang zur Hölle zu erhalten")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Sammle mindestens %1 Dämonenblümchen um die Orbs von Yendor zu finden")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Hyperstein-Herausforderung: Sammle %3 %P1 %a2")
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S("Hyperstone Quest completed!", "Hyperstein-Herausforderung abgeschlossen!")
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@ -340,7 +340,7 @@ S("Your score: %1", "Twój wynik: %1")
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S("Enemies killed: %1", "Potwory pokonane: %1")
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S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
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S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Znajdź po %1 skarbów w 9 typach, by się dostać do Piekła")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
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S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
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@ -2519,7 +2519,7 @@ S("Variants of %the1 are available in the Random Pattern Mode after "
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S(" kills: %1", " zabicia: %1")
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S(" $$$: %1", " $$$: %1")
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S(" Hyperstone: %1/%2", " Hiperkamienie: %1/%2")
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S(" Hell: %1/9", " Piekło: %1/9")
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S(" Hell: %1/%2", " Piekło: %1/%2")
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// improved editor
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@ -342,7 +342,7 @@ S("Your score: %1", "Ваш счёт: %1")
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S("Enemies killed: %1", "Врагов убито: %1")
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S("Orbs of Yendor found: %1", "Собрано сфер Йендора: %1")
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S("Collect %1 $$$ to access more worlds", "Соберите %1 $$$, чтобы открыть новые земли")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Соберите хотя бы по %1 сокровищ 9 разных типов, чтобы попасть в Ад")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Соберите %1 адских ромашек, чтобы найти сферу Йендора")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Миссия Гиперкамня: соберите %3 драгоценностей в %abl2")
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S("Hyperstone Quest completed!", "Миссия Гиперкамня закончена!")
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@ -2527,7 +2527,7 @@ S("Variants of %the1 are available in the Random Pattern Mode after "
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S(" kills: %1", " убийств: %1")
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S(" $$$: %1", " $$$: %1")
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S(" Hyperstone: %1/%2", " Гиперкамней: %1/%2")
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S(" Hell: %1/9", " Ад: %1/9")
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S(" Hell: %1/%2", " Ад: %1/%2")
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// improved editor
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// ---------------
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@ -322,7 +322,7 @@ S("Enemies killed: %1", "Öldürülen Düşmanlar: %1")
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S("Orbs of Yendor found: %1", "Bulunan Yendor Küresi sayısı: %1")
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S("Collect %1 $$$ to access more worlds", "%1 $$$ toplayarak başka dünyalara eriş")
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// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "60 $$$ toplayarak R'Lyeh ve Kara Ormana eriş.")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "9 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
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S("Collect at least %1 treasures in each of 9 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
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S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "%1 Şeytan Papatyası toplayarak Yendorun Kürelerini bulabilirsin.")
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S("Hyperstone Quest: collect at least %3 %1 in %the2", "Aşkıntaş Görevi: %2'de en az %3 hazine topla.")
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S("Hyperstone Quest completed!", "Aşkıntaş görevi tamamlandı.")
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@ -2401,7 +2401,7 @@ S("Variants of %the1 are available in the Random Pattern Mode after "
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S(" kills: %1", " leşler: %1")
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S(" $$$: %1", " $$$: %1")
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S(" Hyperstone: %1/%2", " Aşkıntaş: %1/%2")
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S(" Hell: %1/9", " Cehennem: %1/9")
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S(" Hell: %1/%2", " Cehennem: %1/%2")
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// improved editor
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// ---------------
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@ -38,7 +38,7 @@ EX void showOverview() {
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mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
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}
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else
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mouseovers += XLAT(" Hell: %1/9", its(orbsUnlocked()));
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mouseovers += XLAT(" Hell: %1/%2", its(orbsUnlocked()), its(lands_for_hell()));
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}
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bool pages;
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2
quit.cpp
2
quit.cpp
@ -390,7 +390,7 @@ EX void showMission() {
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else if(gold() < R60)
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dialog::addInfo(XLAT("Collect %1 $$$ to access even more lands", its(R60)));
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else if(!landUnlocked(laHell))
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dialog::addInfo(XLAT("Collect at least %1 treasures in each of 9 types to access Hell", its(R10)));
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dialog::addInfo(XLAT("Collect at least %1 treasures in each of %2 types to access Hell", its(R10), its(lands_for_hell())));
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else if(items[itHell] < R10)
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dialog::addInfo(XLAT("Collect at least %1 Demon Daisies to find the Orbs of Yendor", its(R10)));
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else if(isize(yendor::yi) == 0)
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