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implemented Orb of Chaos
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4
orbs.cpp
4
orbs.cpp
@@ -157,6 +157,7 @@ EX void reduceOrbPowers() {
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reduceOrbPower(itOrbChoice, 120);
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reduceOrbPower(itOrbIntensity, 120);
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reduceOrbPower(itOrbImpact, 120);
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reduceOrbPower(itOrbChaos, 120);
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reduceOrbPower(itOrbSide1, 120);
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reduceOrbPower(itOrbSide2, 120);
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@@ -1496,6 +1497,9 @@ EX int orbcharges(eItem it) {
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case itOrbImpact:
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return 50;
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case itOrbChaos:
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return 60;
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default:
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return 0;
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}
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