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more fixes to multiplayer
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@@ -29,8 +29,8 @@ EX bool chaosUnlocked = false;
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EX bool chaosAchieved = false;
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EX void doOvergenerate() {
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for(int i=0; i<numplayers(); i++)
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setdist(playerpos(i), 7 - getDistLimit() - genrange_bonus, NULL);
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for(cell *pc: player_positions())
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setdist(pc, 7 - getDistLimit() - genrange_bonus, NULL);
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}
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EX bool notDippingFor(eItem i) {
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