more fixes to multiplayer

This commit is contained in:
Zeno Rogue
2021-03-06 11:46:13 +01:00
parent 032a6b6df2
commit 40d450676e
15 changed files with 97 additions and 92 deletions
+9 -8
View File
@@ -585,7 +585,9 @@ void celldrawer::setcolors() {
bool inrange = c->mpdist <= GUNRANGE;
if(inrange) {
inrange = false;
for(int i=0; i<numplayers(); i++) for(cell *c1: gun_targets(playerpos(i))) if(c1 == c) inrange = true;
for(cell *pc: player_positions())
for(cell *c1: gun_targets(pc)) if(c1 == c)
inrange = true;
}
if(!inrange)
fcol = gradient(fcol, 0, 0, 25, 100),
@@ -1842,13 +1844,12 @@ void celldrawer::bookkeeping() {
playerfound = true;
if(multi::players > 1) {
for(int i=0; i<numplayers(); i++)
if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin, 0);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(orig)
multi::whereis[i] = playerV;
}
for(int i: player_indices()) if(playerpos(i) == c) {
playerV = V * ddspin(c, multi::player[i].spin, 0);
if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(orig)
multi::whereis[i] = playerV;
}
}
else {
playerV = V * ddspin(c, cwt.spin, 0);