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	fixed Swords moving randomly when having Orb of the Frog
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		| @@ -2876,6 +2876,8 @@ EX namespace sword { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|   void shuffle(int i) { |   void shuffle(int i) { | ||||||
|  |     changes.value_keep(dir[i].angle); | ||||||
|  |     changes.value_keep(dir[i].T); | ||||||
|     dir[i].angle = hrand(sword_angles); |     dir[i].angle = hrand(sword_angles); | ||||||
|     if(SWORDDIM == 3) dir[i].T = initial_matrix(); |     if(SWORDDIM == 3) dir[i].T = initial_matrix(); | ||||||
|     } |     } | ||||||
|   | |||||||
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