@@ -363,5 +363,9 @@ EX bool hornStuns(cell *c) {
attackJustStuns(c, AF_NORMAL, moNone);
}
/** changing this wall for whatever reason may cause the game to crash */
EX bool do_not_touch_this_wall(cell *c) {
return among(c->wall, waMirrorWall, waBarrier, waRoundTable);
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