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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-11-06 08:43:02 +00:00

improved armor models; head lower; configurable human eye color

This commit is contained in:
Zeno Rogue
2019-05-12 21:09:27 +02:00
parent 5d9ff8b625
commit 402b6aa0ad
4 changed files with 65 additions and 34 deletions

View File

@@ -100,8 +100,7 @@ unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF
unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF };
unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 };
unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF };
unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF };
unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF, 0x804010FF, 0x00C000FF };
void initcs(charstyle &cs) {
cs.charid = 0;
@@ -111,6 +110,7 @@ void initcs(charstyle &cs) {
cs.swordcolor = 0xD0D0D0FF;
cs.dresscolor2= 0x8080FFC0;
cs.uicolor = 0xFF0000FF;
cs.eyecolor = 0x603000FF;
cs.lefthanded = false;
}
@@ -1505,6 +1505,7 @@ void showCustomizeChar() {
dialog::addSelItem(XLAT("character"), csname(cs), 'g');
dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's');
dialog::addColorItem(XLAT("eye color"), cs.eyecolor, 'e');
dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
@@ -1550,10 +1551,11 @@ void showCustomizeChar() {
else if(uni == 'p') vid.samegender = !vid.samegender;
else if(uni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors);
else if(uni == 'h') switchcolor(cs.haircolor, haircolors);
else if(uni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors);
else if(uni == 'w') switchcolor(cs.swordcolor, swordcolors);
else if(uni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors);
else if(uni == 'f') switchcolor(cs.dresscolor2, dresscolors2);
else if(uni == 'u') switchcolor(cs.uicolor, eyecolors);
else if(uni == 'e') switchcolor(cs.eyecolor, eyecolors);
else if(uni == 'l') cs.lefthanded = !cs.lefthanded;
else if(doexiton(sym, uni)) popScreen();
};