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README now explains what RogueViz is
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@ -48,8 +48,12 @@ You can aim for the Orb of Yendor, or you can simply aim for as high score as po
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## Modifications
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OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on
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various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles). Or use the engine for non-Euclidean computations
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and visualizations (see [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php)). Have fun!
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various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles).
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## RogueViz
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HyperRogue uses [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php), which is our engine for non-Euclidean games, computations and visualizations. This repo includes the source code of RogueViz demos in subdirectory `rogueviz`, but
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not the data, which is available on [itch.io](https://zenorogue.itch.io/rogueviz). RogueViz is funded by the National Science Centre, Poland, grant UMO-2019/35/B/ST6/04456.
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## Development ##
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@ -74,6 +78,7 @@ make
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The `mymake` program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, `mymake` will only recompile the changed file.
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Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see `mymake.cpp` for some example invocations, and `devmods` for some example addons).
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Most useful parameters include `-O3` (optimized build), `-rv` (include the RogueViz demos), `-vr` (build the VR version).
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```
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make mymake && ./mymake
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