mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-20 23:50:27 +00:00
README now explains what RogueViz is
This commit is contained in:
parent
1ef969b0e2
commit
3fe834e726
@ -48,8 +48,12 @@ You can aim for the Orb of Yendor, or you can simply aim for as high score as po
|
|||||||
## Modifications
|
## Modifications
|
||||||
|
|
||||||
OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on
|
OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on
|
||||||
various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles). Or use the engine for non-Euclidean computations
|
various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles).
|
||||||
and visualizations (see [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php)). Have fun!
|
|
||||||
|
## RogueViz
|
||||||
|
|
||||||
|
HyperRogue uses [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php), which is our engine for non-Euclidean games, computations and visualizations. This repo includes the source code of RogueViz demos in subdirectory `rogueviz`, but
|
||||||
|
not the data, which is available on [itch.io](https://zenorogue.itch.io/rogueviz). RogueViz is funded by the National Science Centre, Poland, grant UMO-2019/35/B/ST6/04456.
|
||||||
|
|
||||||
## Development ##
|
## Development ##
|
||||||
|
|
||||||
@ -74,6 +78,7 @@ make
|
|||||||
|
|
||||||
The `mymake` program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, `mymake` will only recompile the changed file.
|
The `mymake` program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, `mymake` will only recompile the changed file.
|
||||||
Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see `mymake.cpp` for some example invocations, and `devmods` for some example addons).
|
Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see `mymake.cpp` for some example invocations, and `devmods` for some example addons).
|
||||||
|
Most useful parameters include `-O3` (optimized build), `-rv` (include the RogueViz demos), `-vr` (build the VR version).
|
||||||
|
|
||||||
```
|
```
|
||||||
make mymake && ./mymake
|
make mymake && ./mymake
|
||||||
|
Loading…
Reference in New Issue
Block a user