items[0] no longer is raised and is no longer displayed

This commit is contained in:
Zeno Rogue 2020-03-01 00:19:22 +01:00
parent 06e9808eb4
commit 3f5af1f5bd
2 changed files with 4 additions and 2 deletions

View File

@ -669,7 +669,7 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
if(who == moPlayer || (isFriendly(who) && items[itOrbEmpathy])) {
eItem o = frog_power(m);
if(o && who != moPlayer) markOrb2(itOrbEmpathy);
items[o] += 5;
if(o) items[o] += 5;
}
if(checkOrb(who, itOrbStone))
petrify(c, waPetrified, m), pcount = 0;

View File

@ -222,8 +222,10 @@ EX bool collectItem(cell *c2, bool telekinesis IS(false)) {
if(c2->item == itBarrow)
for(int i=0; i<c2->landparam; i++) gainItem(c2->item);
else if(c2->item) gainItem(c2->item);
if(vid.bubbles_all || (among(items[c2->item], 5, 10, 25, 50, 100, 250, 500) && vid.bubbles_threshold))
if(c2->item && (vid.bubbles_all || (among(items[c2->item], 5, 10, 25, 50, 100, 250, 500) && vid.bubbles_threshold))) {
drawBubble(c2, iinf[c2->item].color, its(items[c2->item]), 0.5);
}
if(c2->item) {
char ch = iinf[c2->item].glyph;