updated to 12.0f

This commit is contained in:
Zeno Rogue 2021-08-05 13:30:32 +02:00
parent 8545c7d66f
commit 3f155298b4
2 changed files with 12 additions and 2 deletions

View File

@ -4472,3 +4472,13 @@ Bugfixes:
* fixed incorrect graphics in binary tilings
* fixed bugs with moving the key with boats
* Princess Quest no longer shows fail screen merely due to the princess being in peril
2021-08-05 13:23 Update 12.0f:
* fixed fake geometry with 2D tessellations (many fixes)
* fractal landscapes for strict tree-based rules
* improved the memory performance of strict tree rules generator (see 12.0e)
* crossing Great Walls (CR3/Elemental Planes) for all 2D tessellations, fixed some bugs with Great Walls
* fixed switching places (message shown correctly, can't switch with saved tortoises and dice in peace mode)
* fixed possible bugs with Brownian colors, snake colors, interactions of arrow traps and terracotta warriors (thanks to @jruderman)
* fixed 3-dimensional elliptic space

View File

@ -13,8 +13,8 @@
#define _HYPER_H_
// version numbers
#define VER "12.0d"
#define VERNUM_HEX 0xA904
#define VER "12.0f"
#define VERNUM_HEX 0xA906
#include "sysconfig.h"