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3D:: fixed how elliptic geometry works

This commit is contained in:
Zeno Rogue
2019-05-15 10:22:13 +02:00
parent 6e92cba9fe
commit 3e7b29a188
3 changed files with 10 additions and 9 deletions

View File

@@ -19,7 +19,7 @@ int detaillevel = 0;
bool first_cell_to_draw = true;
bool hide_player() {
return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && pmodel == mdPerspective && first_cell_to_draw && (WDIM == 3 || geom3::camera == 0) && !inmirrorcount
return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && pmodel == mdPerspective && (first_cell_to_draw || elliptic) && (WDIM == 3 || geom3::camera == 0) && !inmirrorcount
&& !(racing::on && !racing::standard_centering && !racing::player_relative);
}