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3D:: fixed how elliptic geometry works
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@@ -19,7 +19,7 @@ int detaillevel = 0;
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bool first_cell_to_draw = true;
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bool hide_player() {
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return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && pmodel == mdPerspective && first_cell_to_draw && (WDIM == 3 || geom3::camera == 0) && !inmirrorcount
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return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5 && pmodel == mdPerspective && (first_cell_to_draw || elliptic) && (WDIM == 3 || geom3::camera == 0) && !inmirrorcount
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&& !(racing::on && !racing::standard_centering && !racing::player_relative);
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}
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