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Orb of Stone over water produces bridges now. You can use Orb of Matter over temporary bridge again to create a wall. Fixed some ways of producing permanent land in the Whirlpool.

This commit is contained in:
Zeno Rogue
2017-09-03 12:01:31 +02:00
parent 606bcf23bd
commit 3e0e789434
7 changed files with 124 additions and 109 deletions

View File

@@ -1221,7 +1221,7 @@ enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBo
// --- wall types ---
const int walltypes = 98;
const int walltypes = 100;
struct walltype {
char glyph;
@@ -1402,6 +1402,8 @@ walltype winf[walltypes] = {
{ '.', 0xFFFF00, "Reptile bridge", reptiledesc},
{ '.', 0xFFFF00, "invisible floor", NODESCYET},
{ '#', 0xC0C0FF, "mirror wall", mirroreddesc},
{ '.', 0xE0E0E0, "stepping stones", "A petrified creature."},
{ '#', 0x309060, "temporary wall", twdesc},
};
enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune,
@@ -1431,7 +1433,9 @@ enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCav
waBigBush, waSmallBush,
waReptile, waReptileBridge,
waInvisibleFloor,
waMirrorWall
waMirrorWall,
waPetrifiedBridge,
waTempBridgeBlocked
};
// --- land types ---