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Orb of Stone over water produces bridges now. You can use Orb of Matter over temporary bridge again to create a wall. Fixed some ways of producing permanent land in the Whirlpool.
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@@ -1221,7 +1221,7 @@ enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBo
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// --- wall types ---
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const int walltypes = 98;
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const int walltypes = 100;
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struct walltype {
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char glyph;
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@@ -1402,6 +1402,8 @@ walltype winf[walltypes] = {
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{ '.', 0xFFFF00, "Reptile bridge", reptiledesc},
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{ '.', 0xFFFF00, "invisible floor", NODESCYET},
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{ '#', 0xC0C0FF, "mirror wall", mirroreddesc},
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{ '.', 0xE0E0E0, "stepping stones", "A petrified creature."},
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{ '#', 0x309060, "temporary wall", twdesc},
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};
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enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune,
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@@ -1431,7 +1433,9 @@ enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCav
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waBigBush, waSmallBush,
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waReptile, waReptileBridge,
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waInvisibleFloor,
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waMirrorWall
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waMirrorWall,
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waPetrifiedBridge,
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waTempBridgeBlocked
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};
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// --- land types ---
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