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fixed Orb of Speed saving on the first move
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commit
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1
game.cpp
1
game.cpp
@ -1403,6 +1403,7 @@ EX bool monstersnear(stalemate1& sm) {
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if(sm.who == moPlayer || items[itOrbEmpathy]) {
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if(sm.who == moPlayer || items[itOrbEmpathy]) {
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fast = (items[itOrbSpeed] && (items[itOrbSpeed] & 1));
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fast = (items[itOrbSpeed] && (items[itOrbSpeed] & 1));
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if(sm.who == moPlayer && sm.moveto->item == itOrbSpeed) fast = true;
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}
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}
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if(havewhat&HF_OUTLAW) {
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if(havewhat&HF_OUTLAW) {
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