implemented Rusalka and Pike

This commit is contained in:
Zeno Rogue
2020-03-07 04:47:10 +01:00
parent 511a8e9157
commit 3cfa608c4a
3 changed files with 6 additions and 1 deletions
+4
View File
@@ -876,6 +876,10 @@ bool pcmove::attack() {
wandering_jiangshi++;
}
attackMonster(c2, attackflags | AF_MSG, moPlayer);
if(m == moRusalka) {
if(cwt.at->wall == waNone) cwt.at->wall = waShallow;
else if(cwt.at->wall == waShallow) cwt.at->wall = waDeepWater;
}
// salamanders are stunned for longer time when pushed into a wall
if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10;
if(!c2->monst) produceGhost(c2, m, moPlayer);