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ads:: preliminary lands
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@@ -32,6 +32,7 @@ namespace rogueviz { std::vector<hr::reaction_t> cleanup; }
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#include "globals.cpp"
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#include "shapes.cpp"
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#include "resources.cpp"
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#include "ads-lands.cpp"
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#include "map.cpp"
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#include "control.cpp"
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#include "display.cpp"
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@@ -207,7 +208,7 @@ void gamedata(hr::gamedata* gd) {
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void set_config() {
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lps_enable(&lps_relhell);
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enable_canvas();
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// enable_canvas();
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}
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void run_ads_game_std() {
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