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Salamander stunned for long time when pushed into wall/another
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41c378a57a
commit
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2
game.cpp
2
game.cpp
@ -7118,6 +7118,8 @@ bool movepcto(int d, int subdir, bool checkonly) {
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}
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else if(isStunnable(c2->monst) && c2->hitpoints > 1) {
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attackMonster(c2, AF_ORSTUN | AF_MSG, moPlayer);
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// salamanders are stunned for longer time when pushed into a wall
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if(c2->monst == moSalamander && (pushto == c2 || !pushto)) c2->stuntime = 10;
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if(pushto && pushto != c2) pushMonster(pushto, c2);
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}
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else if(c2->monst == moVizier && c2->hitpoints > 1) {
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