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fixed missing CAP_RACING guards
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@@ -931,8 +931,10 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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if(peace::on) ;
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else if(racing::on) {
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#if CAP_RACING
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if(racing::trophy[multi::cpid])
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queuepoly(VWPN, shTrophy, racing::trophy[multi::cpid]);
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#endif
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}
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else if(items[itOrbThorns])
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queuepoly(VWPN, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
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