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Orb of the Sword in non-shmup 3D geometries
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@@ -210,7 +210,10 @@ void initgame() {
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}
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sword::determine_sword_angles();
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for(int i=0; i<numplayers(); i++) sword::angle[i] = (sword::sword_angles / cwt.at->type + 1) / 2;
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for(int i=0; i<numplayers(); i++) {
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sword::dir[i].angle = (sword::sword_angles / cwt.at->type + 1) / 2;
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sword::dir[i].T = Id;
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}
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#if CAP_DAILY
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daily::split();
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