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raycaster for Solv
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@@ -7405,6 +7405,8 @@ EX void drawthemap() {
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use_raycasting = false;
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if(WDIM == 3 && hyperbolic && pmodel == mdPerspective && !binarytiling)
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use_raycasting = true;
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if(WDIM == 3 && sol && pmodel == mdGeodesic)
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use_raycasting = true;
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if(WDIM == 3 && euclid && pmodel == mdPerspective && !binarytiling)
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use_raycasting = true;
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