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ads:: use lps
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parent
861543b9e5
commit
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@ -130,21 +130,30 @@ void run_ads_game() {
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restart();
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}
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local_parameter_set lps_relhell("relhell:");
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void default_settings() {
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set_default_keys();
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lps_add_enum(lps_relhell, nohelp, 1);
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lps_add(lps_relhell, nomenukey, true);
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lps_add(lps_relhell, no_find_player, true);
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lps_add(lps_relhell, showstartmenu, false);
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lps_add(lps_relhell, mapeditor::drawplayer, false);
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lps_add(lps_relhell, vid.drawmousecircle, false);
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lps_add(lps_relhell, draw_centerover, false);
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lps_add(lps_relhell, vid.axes3, false);
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lps_add(lps_relhell, patterns::whichCanvas, 'r');
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lps_add(lps_relhell, patterns::rwalls, 0);
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}
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void set_config() {
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nohelp = true;
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nomenukey = true;
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no_find_player = true;
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showstartmenu = false;
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mapeditor::drawplayer = false;
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vid.drawmousecircle = false;
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draw_centerover = false;
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vid.axes3 = false;
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lps_enable(&lps_relhell);
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enable_canvas();
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patterns::whichCanvas = 'r';
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patterns::rwalls = 0;
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}
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void run_ads_game_std() {
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set_config();
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set_geometry(gNormal);
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set_variation(eVariation::pure);
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run_ads_game();
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@ -256,14 +265,15 @@ auto shot_hooks =
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#ifdef RELHELL
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auto hook1=
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addHook(hooks_config, 100, [] {
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set_config();
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lps_enable(&lps_relhell);
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enable_canvas();
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if(arg::curphase == 1)
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conffile = "relhell.ini";
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if(arg::curphase == 3) pushScreen(pick_the_game);
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});
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#endif
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auto hook2 = addHook(hooks_configfile, 100, set_default_keys);
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auto hook2 = addHook(hooks_configfile, 300, default_settings);
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}
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}
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@ -737,6 +737,12 @@ void run_ds_game() {
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rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
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}
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void run_ds_game_std() {
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lps_enable(&lps_relhell);
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enable_canvas();
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run_ds_game();
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}
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auto ds_hooks =
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arg::add3("-ds-game", run_ds_game);
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@ -113,6 +113,8 @@ ads_object *main_rock;
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extern string copyright_shown;
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extern local_parameter_set lps_relhell;
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int XSCALE = 48;
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int YSCALE = 48;
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int talpha = 32;
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@ -124,6 +126,7 @@ void reset_textures();
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void ds_restart();
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void run_ads_game_std();
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void run_ds_game();
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void run_ds_game_std();
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/** in the replay mode */
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bool rev_replay;
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@ -232,7 +232,7 @@ void pick_the_game() {
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dialog::addBreak(100);
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dialog::addBigItem("de Sitter space", '2');
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dialog::add_action([] { popScreen(); run_ds_game(); clearMessages(); });
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dialog::add_action([] { popScreen(); run_ds_game_std(); clearMessages(); });
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dialog::addInfo(XLAT("avoid energy balls, but do not let the main star run away!"));
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dialog::addBreak(100);
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