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changed default pngres to 2048, so that it makes good textures
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@@ -945,7 +945,7 @@ ld textscale() {
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// bool notgl = false;
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// bool notgl = false;
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int pngres = 2000;
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int pngres = 2048;
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int pngformat = 0;
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int pngformat = 0;
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#if CAP_PNG
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#if CAP_PNG
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