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rogueviz:: darken_a fixed
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@ -402,7 +402,7 @@ void storeline(vector<glvertex>& tab, const hyperpoint& h1, const hyperpoint& h2
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color_t darken_a(color_t c) {
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for(int p=0; p<3; p++)
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for(int i=0; i<darken; i++) part(c, i+1) = (part(c, i+1) + part(backcolor, i)) >> 1;
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for(int i=0; i<darken; i++) part(c, p+1) = (part(c, p+1) + part(backcolor, p)) >> 1;
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return c;
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}
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