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color dialog uses reactions now
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168d35cb17
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37cc910031
@ -449,8 +449,10 @@ namespace dialog {
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unsigned char* pts = (unsigned char*) &color;
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pts[colorp] += abs(shiftmul) < .6 ? 1 : 17;
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}
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else if(doexiton(sym, uni))
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else if(doexiton(sym, uni)) {
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if(reaction) reaction();
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popScreen();
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}
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return false;
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}
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@ -516,6 +518,7 @@ namespace dialog {
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colorPointer = &col; palette = pal;
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dialogflags = 0;
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pushScreen(drawColorDialog);
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reaction = reaction_t();
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}
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struct numberEditor {
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@ -836,7 +836,6 @@ namespace mapeditor {
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int dslayer;
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bool coloring;
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unsigned int colortouse = 0xC0C0C0FFu;
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bool colorkey = false;
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// fake key sent to change the color
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static const int COLORKEY = (-10000);
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@ -881,7 +880,6 @@ namespace mapeditor {
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void drawHandleKey(int sym, int uni);
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void showDrawEditor() {
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if(colorkey) drawHandleKey(COLORKEY, COLORKEY), colorkey = false;
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cmode = sm::DRAW;
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gamescreen(0);
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drawGrid();
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@ -1342,9 +1340,7 @@ namespace mapeditor {
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0x404040FF,
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0x804000FF
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};
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dialog::openColorDialog(colortouse, texture_colors);
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dialog::openColorDialog(texture::paint_color);
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colorkey = true;
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dialog::openColorDialog(texture::paint_color, texture_colors);
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}
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if(uni == 'w')
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@ -1387,7 +1383,9 @@ namespace mapeditor {
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if(uni == 'p') {
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dialog::openColorDialog(colortouse);
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colorkey = true;
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dialog::reaction = [] () {
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drawHandleKey(COLORKEY, COLORKEY);
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};
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}
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if(sym == SDLK_F2)
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