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color dialog uses reactions now

This commit is contained in:
Zeno Rogue 2017-12-19 14:34:38 +01:00
parent 168d35cb17
commit 37cc910031
2 changed files with 8 additions and 7 deletions

View File

@ -449,8 +449,10 @@ namespace dialog {
unsigned char* pts = (unsigned char*) &color;
pts[colorp] += abs(shiftmul) < .6 ? 1 : 17;
}
else if(doexiton(sym, uni))
else if(doexiton(sym, uni)) {
if(reaction) reaction();
popScreen();
}
return false;
}
@ -516,6 +518,7 @@ namespace dialog {
colorPointer = &col; palette = pal;
dialogflags = 0;
pushScreen(drawColorDialog);
reaction = reaction_t();
}
struct numberEditor {

View File

@ -836,7 +836,6 @@ namespace mapeditor {
int dslayer;
bool coloring;
unsigned int colortouse = 0xC0C0C0FFu;
bool colorkey = false;
// fake key sent to change the color
static const int COLORKEY = (-10000);
@ -881,7 +880,6 @@ namespace mapeditor {
void drawHandleKey(int sym, int uni);
void showDrawEditor() {
if(colorkey) drawHandleKey(COLORKEY, COLORKEY), colorkey = false;
cmode = sm::DRAW;
gamescreen(0);
drawGrid();
@ -1342,9 +1340,7 @@ namespace mapeditor {
0x404040FF,
0x804000FF
};
dialog::openColorDialog(colortouse, texture_colors);
dialog::openColorDialog(texture::paint_color);
colorkey = true;
dialog::openColorDialog(texture::paint_color, texture_colors);
}
if(uni == 'w')
@ -1387,7 +1383,9 @@ namespace mapeditor {
if(uni == 'p') {
dialog::openColorDialog(colortouse);
colorkey = true;
dialog::reaction = [] () {
drawHandleKey(COLORKEY, COLORKEY);
};
}
if(sym == SDLK_F2)