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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-01-11 18:00:34 +00:00

more Android fixes

This commit is contained in:
Zeno Rogue 2018-06-07 19:51:14 +02:00
parent c7109fe521
commit 3726a896e2
5 changed files with 16 additions and 37 deletions

View File

@ -21,7 +21,7 @@ android {
// Provides a relative path to your CMake build script.
// ldLibs "-lGLESv1_CM -llog"
cFlags "-no-integrated-as"
cFlags "-integrated-as"
}
}
@ -88,10 +88,10 @@ dependencies {
//
// IDE setting pulls in the specific version of v4 support you have installed:
//
//compile 'com.android.support:support-v4:21.0.3'
compile 'com.android.support:support-v4:21.0.3'
//
// generic directive pulls in any available version of v4 support:
//
compile 'com.android.support:support-v4:+'
// compile 'com.android.support:support-v4:+'
}

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.roguetemple.hyperroid"
android:versionCode="10017" android:versionName="10.0g"
android:versionCode="10041" android:versionName="10.4a"
android:installLocation="auto">
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> -->
<!-- <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="9" /> -->

View File

@ -7,12 +7,12 @@ import javax.microedition.khronos.opengles.GL10;
// import android.graphics.Path;
import android.content.Context;
import android.graphics.Typeface;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.os.PowerManager;
// bimport android.widget.Toast;
import android.opengl.GLES20;
import com.android.texample.GLText;
import com.android.texample.Shader;
@ -27,7 +27,7 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
int [] graphdata;
int gdpos;
int gdpop() { return graphdata[gdpos++]; }
boolean initialized;
boolean initialized;
public void onDrawFrame(GL10 unused) {
if(game.forceCanvas) return;
@ -39,10 +39,10 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT);
synchronized(game) {
if(!initialized) { game.glhrinit(); initialized = true; }
game.hv.updateGame();
game.draw();
graphdata = game.loadMap();
if(!initialized) { game.glhrinit(); initialized = true; }
game.hv.updateGame();
game.draw();
graphdata = game.loadMap();
glText.shader.aPosition = game.getaPosition();
glText.shader.aTexture = game.getaTexture();
glText.shader.uColor = game.getuColor();
@ -50,26 +50,7 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
if(graphdata == null) return;
// Set to ModelView mode
gl.glMatrixMode( GL10.GL_MODELVIEW ); // Activate Model View Matrix
gl.glLoadIdentity(); // Load Identity Matrix
// enable texture + alpha blending
// NOTE: this is required for text rendering! we could incorporate it into
// the GLText class, but then it would be called multiple times (which impacts performance).
gl.glEnable( GL10.GL_TEXTURE_2D ); // Enable Texture Mapping
gl.glEnable( GL10.GL_BLEND ); // Enable Alpha Blend
gl.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); // Set Alpha Blend Function
gl.glMatrixMode( GL10.GL_PROJECTION ); // Activate Projection Matrix
gl.glLoadIdentity(); // Load Identity Matrix
gl.glOrthof( // Set Ortho Projection (Left,Right,Bottom,Top,Front,Back)
0, width,
0, height,
1.0f, -1.0f
);
gdpos = 0;
gdpos = 0;
while(gdpos < graphdata.length) {
switch(gdpop()) {
case 2: {
@ -117,8 +98,8 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
GLES20.glViewport(0, 0, width, height);
// Save width and height
this.width = width; // Save Current Width
this.height = height; // Save Current Height
this.width = width; // Save Current Width
this.height = height; // Save Current Height
initialized = false;
}
@ -127,7 +108,7 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
glText = new GLText( new Shader() );
glText.load(Typeface.DEFAULT_BOLD, 48, 2, 2 ); // Create Font (Height: 48 Pixels / X+Y Padding 2 Pixels)
initialized = false;
initialized = false;
}

View File

@ -243,8 +243,6 @@ int textwidth(int siz, const string &str) {
return res;
}
void achievement_init() {}
bool achievementsConnected = false;
string doViewLeaderboard;
bool doViewAchievements;

View File

@ -1,7 +1,7 @@
#!/bin/sh
mkdir app/src/main/assets/sounds
mkdir -p app/src/main/assets/sounds
cp ../sounds/* app/src/main/assets/sounds/
mkdir app/src/main/res/raw/
mkdir -p app/src/main/res/raw/
#for x in caves crossroads desert graveyard hell icyland jungle laboratory mirror rlyeh
#do cp ../music/hr3-$x.ogg app/src/main/res/raw/$x.ogg
#done