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levellines feature
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@@ -1743,6 +1743,7 @@ EX void sortquickqueue() {
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}
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EX void quickqueue() {
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current_display->next_shader_flags = 0;
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spherespecial = 0;
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reset_projection(); current_display->set_all(0);
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int siz = isize(ptds);
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@@ -1932,6 +1933,7 @@ EX hookset<bool()> *hooks_vr_draw_all;
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EX void drawqueue() {
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callhooks(hook_drawqueue);
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current_display->next_shader_flags = 0;
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reset_projection();
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// reset_projection() is not sufficient here, because we need to know shaderside_projection
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