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Orb of the Woods and part of a tree icon.
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@@ -1112,8 +1112,6 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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queuepolyat(Vit, cgi.shHalfHumanoid, dark, prio);
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queuepolyat(Vit*Mirror, cgi.shHalfHumanoid, 0xFF, prio);
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}
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//else if (it == itOrbAir)
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// queuepolyat(Vit, cgi.shSmallFan, dark, prio);
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else if (it == itOrbFlash)
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queuepolyat(Vit, cgi.shFlash, dark, prio);
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else if (it == itOrbMatter || it == itOrbStone)
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@@ -1140,6 +1138,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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(it == itOrbShield) ? &cgi.shShield :
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(it == itOrbTime) ? &cgi.shHourglass :
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(it == itOrbAir) ? &cgi.shSmallFan :
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(it == itOrbWoods) ? &cgi.shTreeIcon :
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(it == itOrbIllusion || it == itOrbInvis || it == itOrbTeleport) ? &cgi.shHumanoid :
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(it == itOrbPhasing || it == itOrbDash) ? &cgi.shDiskSegment :
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NULL;
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