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more work on the Crystal World
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@@ -438,6 +438,11 @@ void wandering() {
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else if(c->land == laClearing && wchance(items[itMutant2], 150) && items[itMutant2] >= 15 && !c->monst && c->type == 7)
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c->monst = moRedFox;
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else if(c->land == laDual && wchance(items[itGlowCrystal], 40)) {
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c->monst = moRatling;
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playSeenSound(c);
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}
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else if(hrand(50) < statuecount * statuecount)
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c->monst = moCultistLeader;
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