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more work on the Crystal World
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+5
-1
@@ -198,6 +198,9 @@ int isNative(eLand l, eMonster m) {
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case laHunting:
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return m == moHunterDog ? 1 : 0;
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case laDual:
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return m == moRatling ? 2 : 0;
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case laCA: return 0;
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}
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return false;
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@@ -290,6 +293,7 @@ eItem treasureType(eLand l) {
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case laTerracotta: case laMercuryRiver: return itTerra;
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case laBlizzard: return itBlizzard;
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case laHunting: return itHunting;
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case laDual: return itGlowCrystal;
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case laCA: return itNone;
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}
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@@ -385,7 +389,7 @@ bool landUnlocked(eLand l) {
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case laStorms: case laWhirlwind:
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return gold() >= R60;
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case laWildWest: case laHalloween:
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case laWildWest: case laHalloween: case laDual:
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return false;
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case laIce: case laJungle: case laCaves: case laDesert:
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