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more work on the Crystal World

This commit is contained in:
Zeno Rogue
2017-10-30 09:05:16 +01:00
parent e492ea09d9
commit 36fe4c670b
10 changed files with 55 additions and 12 deletions

View File

@@ -1921,8 +1921,33 @@ void giantLandSwitch(cell *c, int d, cell *from) {
break;
case laDual:
if(d == 9 && (ctof(c) || hrand(100) < 5))
c->wall = waChasm;
if(d == 7) {
if(pseudohept(c))
c->wall = waChasm;
else {
c->landparam = 1;
if(S7%2 == 0) {
c->landparam = 2;
forCellCM(c2, c) {
if(c2->landparam == 2) c->landparam = 3;
if(!ctof(c2)) forCellCM(c3, c2) if(c3->landparam == 3) c->landparam = 3;
}
}
int hr = hrand(100) / 5;
if(hr == 0)
c->wall = waTrapdoor;
else if(hr == 1)
c->wall = waSmallTree;
else if(hr == 2)
c->wall = waStone;
}
}
ONEMPTY {
if(hrand(5000) < PT(100 + 2 * kills[moRatling], 200) && notDippingFor(itGlowCrystal))
c->item = itGlowCrystal;
if(hrand(2000) < 2 * (items[itGlowCrystal] + yendor::hardness()))
c->monst = moRatling;
}
break;
}
}