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3d::draw:: added shading
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@ -702,4 +702,20 @@ hyperpoint mid_at_actual(hyperpoint h, ld v) {
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return rspintox(h) * xpush0(hdist0(h) * v);
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}
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// in 3D, an orthogonal projection of C0 on the given triangle
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hyperpoint orthogonal_of_C0(hyperpoint h0, hyperpoint h1, hyperpoint h2) {
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using namespace hyperpoint_vec;
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h0 /= h0[3];
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h1 /= h1[3];
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h2 /= h2[3];
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hyperpoint w = h0;
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hyperpoint d1 = h1 - h0;
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hyperpoint d2 = h2 - h0;
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ld denom = (d1|d1) * (d2|d2) - (d1|d2) * (d1|d2);
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ld a1 = (d2|w) * (d1|d2) - (d1|w) * (d2|d2);
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ld a2 = (d1|w) * (d1|d2) - (d2|w) * (d1|d1);
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hyperpoint h = w * denom + d1 * a1 + d2 * a2;
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return normalize(h);
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}
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}
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@ -1962,8 +1962,13 @@ namespace mapeditor {
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usershapelayer& ds(us->d[i]);
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hpcshape& sh(ds.sh);
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if(sh.s != sh.e)
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queuepolyat(mmscale(V, geom3::lev_to_factor(ds.zlevel)), sh, ds.color ? ds.color : color, prio);
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if(sh.s != sh.e) {
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auto& last = queuepolyat(mmscale(V, geom3::lev_to_factor(ds.zlevel)), sh, ds.color ? ds.color : color, prio);
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if(DIM == 3) {
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last.tinf = &user_triangles_texture;
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last.offset_texture = ds.texture_offset;
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}
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}
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}
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}
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26
polygons.cpp
26
polygons.cpp
@ -89,6 +89,7 @@ static const int POLY_ALWAYS_IN = (1<<21);
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static const int POLY_TRIANGLES = (1<<22);
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vector<hyperpoint> hpc;
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basic_textureinfo user_triangles_texture;
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int prehpc;
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@ -1729,6 +1730,7 @@ struct usershapelayer {
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hyperpoint shift, spin;
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ld zlevel;
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hpcshape sh;
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int texture_offset;
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};
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struct usershape {
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@ -1941,15 +1943,17 @@ void bshapeend() {
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transmatrix shadowmulmatrix;
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void pushShape(const usershapelayer& ds) {
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void pushShape(usershapelayer& ds) {
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if(ds.list.empty()) return;
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if(DIM == 3) last->flags |= POLY_TRIANGLES;
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transmatrix T = rgpushxto0(ds.shift) * rspintox(ds.spin);
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int z = DIM == 3 ? 3 : 1;
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for(int r=0; r<ds.rots; r++) {
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for(int i=0; i<isize(ds.list); i++)
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for(int i=0; i<isize(ds.list)/z*z; i++)
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hpcpush(T * spin(2*M_PI*r/ds.rots) * ds.list[i]);
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if(ds.sym) {
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@ -1959,7 +1963,21 @@ void pushShape(const usershapelayer& ds) {
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hpcpush(T * spin(2*M_PI*r/ds.rots) * mirrortrans * ds.list[i]);
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}
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}
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hpcpush(T * ds.list[0]);
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if(DIM == 2) hpcpush(T * ds.list[0]);
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if(DIM == 3) {
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auto& utt = user_triangles_texture;
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utt.texture_id = floor_textures->renderedTexture;
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ds.texture_offset = isize(utt.tvertices);
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for(int i=0; i<isize(ds.list)-2; i+=3) {
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hyperpoint h = orthogonal_of_C0(ds.list[i], ds.list[i+1], ds.list[i+2]);
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ld rad = hypot_d(3, h);
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ld factor = 0.49 + (0.17 * h[2] + 0.13 * h[1] + 0.20 * h[0]) / rad;
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for(int i=0; i<3; i++)
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utt.tvertices.push_back(glhr::makevertex(-1, factor, 0));
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}
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}
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}
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ld gsca() { return 1; }
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@ -3072,6 +3090,8 @@ void buildpolys() {
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prehpc = isize(hpc);
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DEBB(DF_INIT, (debugfile,"hpc = %d\n", prehpc));
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user_triangles_texture.tvertices.clear();
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for(int i=0; i<mapeditor::USERSHAPEGROUPS; i++) for(auto usp: usershapes[i]) {
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auto us = usp.second;
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if(!us) continue;
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