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the rotation fix did not work in SL2
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@@ -877,6 +877,14 @@ EX void orthonormalize(transmatrix& T) {
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}
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}
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/** fix a 3D rotation matrix */
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EX void fix_rotation(transmatrix& rot) {
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dynamicval<eGeometry> g(geometry, gSphere);
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fixmatrix(rot);
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for(int i=0; i<3; i++) rot[i][3] = rot[3][i] = 0;
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rot[3][3] = 1;
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}
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/** determinant 2x2 */
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EX ld det2(const transmatrix& T) {
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return T[0][0] * T[1][1] - T[0][1] * T[1][0];
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