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faster graphics with MINIMIZE_GL_CALLS

This commit is contained in:
Zeno Rogue
2018-09-04 23:27:27 +02:00
parent 5680ef3788
commit 35353fe70e
7 changed files with 133 additions and 29 deletions

View File

@@ -901,6 +901,7 @@ void drawCircle(int x, int y, int size, color_t color) {
if(size < 0) size = -size;
#if CAP_GL
if(vid.usingGL) {
glflush();
glhr::be_nontextured();
glhr::id_modelview();
glcoords.clear();