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faster graphics with MINIMIZE_GL_CALLS
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@@ -901,6 +901,7 @@ void drawCircle(int x, int y, int size, color_t color) {
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if(size < 0) size = -size;
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#if CAP_GL
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if(vid.usingGL) {
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glflush();
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glhr::be_nontextured();
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glhr::id_modelview();
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glcoords.clear();
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