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https://github.com/zenorogue/hyperrogue.git
synced 2025-10-22 09:27:40 +00:00
movement animations now work in quotient geometries
This commit is contained in:
19
hyper.h
19
hyper.h
@@ -478,7 +478,7 @@ bool movepcto(int d, int subdir = 1, bool checkonly = false);
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void stabbingAttack(cell *mf, cell *mt, eMonster who, int bonuskill = 0);
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bool earthMove(cell *from, int dir);
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void messageKill(eMonster killer, eMonster victim);
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void moveMonster(cell *ct, cell *cf);
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void moveMonster(cell *ct, cell *cf, int direction_hint);
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int palaceHP();
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void placeLocalOrbs(cell *c);
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int elementalKills();
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@@ -652,7 +652,7 @@ namespace shmup {
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void virtualRebase(cell*& base, transmatrix& at, bool tohex);
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void virtualRebase(shmup::monster *m, bool tohex);
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transmatrix calc_relative_matrix(cell *c, cell *c1);
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transmatrix calc_relative_matrix(cell *c, cell *c1, int direction_hint);
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void fixStorage();
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void addShmupHelp(string& out);
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void activateArrow(cell *c);
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@@ -663,6 +663,8 @@ namespace shmup {
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void popmonsters();
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}
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static const int NOHINT = -1;
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// graph
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void showMissionScreen();
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@@ -1550,16 +1552,16 @@ struct animation {
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extern map<cell*, animation> animations[ANIMLAYERS];
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extern unordered_map<cell*, transmatrix> gmatrix, gmatrix0;
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void animateAttack(cell *src, cell *tgt, int layer);
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void animateAttack(cell *src, cell *tgt, int layer, int direction_hint);
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void animateMovement(cell *src, cell *tgt, int layer);
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void animateMovement(cell *src, cell *tgt, int layer, int direction_hint);
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// for animations which might use the same locations,
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// such as replacements or multi-tile monsters
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void indAnimateMovement(cell *src, cell *tgt, int layer);
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void indAnimateMovement(cell *src, cell *tgt, int layer, int direction_hint);
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void commitAnimations(int layer);
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void animateReplacement(cell *a, cell *b, int layer);
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void animateReplacement(cell *a, cell *b, int layer, int direction_hinta, int direction_hintb);
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void fallingFloorAnimation(cell *c, eWall w = waNone, eMonster m = moNone);
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void fallingMonsterAnimation(cell *c, eMonster m, int id = multi::cpid);
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@@ -2778,7 +2780,6 @@ namespace texture {
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void showMenu();
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void drawPixel(cell *c, hyperpoint h, int col);
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extern cell *where;
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// compute 'c' automatically, based on the hint in 'where'
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void drawPixel(hyperpoint h, int col);
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@@ -3502,4 +3503,8 @@ void gdpush(int t);
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extern int fontscale;
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bool confusingGeometry();
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int revhint(cell *c, int hint);
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}
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