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landscape structure is now based on BCC honeycomb
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@@ -3332,9 +3332,10 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
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"land size in randomwalk mode",
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"The average size of a land in randomwalk mode.", 'R')
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->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
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param_i(landscape_div, "landscape_div", 32)->editable(1, 100, 1,
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"land size in landscape mode",
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"The bigger the value, the larger the lands.", 'R')
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param_i(landscape_div, "landscape_div")->editable(1, 100, 1,
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"land size in landscape structure",
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"Each cell gets three coordinates, each of which change smoothly, using the same method as used for the generation of landscapes e.g. in Dragon Chasms. "
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"Then, we find a cell of the bitruncated cubic honeycomb at these cordinates, and this cell determines which land it is. The bigger the value, the larger the lands.", 'R')
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->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
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param_f(global_boundary_ratio, "global_boundary_ratio")
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