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mzscale in 3D no longer tries to do weird things
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@ -639,6 +639,7 @@ transmatrix xyzscale(const transmatrix& t, double fac, double facz) {
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// double downspin_zivory;
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transmatrix mzscale(const transmatrix& t, double fac) {
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if(DIM == 3) return t * cpush(2, fac);
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// take only the spin
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transmatrix tcentered = gpushxto0(tC0(t)) * t;
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// tcentered = tcentered * spin(downspin_zivory);
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