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cleaned up stereo/high-FOV projections
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3
hyper.h
3
hyper.h
@@ -250,7 +250,7 @@ struct charstyle {
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bool lefthanded;
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};
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enum eStereo { sOFF, sAnaglyph, sLR, sODS };
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enum eStereo { sOFF, sAnaglyph, sLR, sODS, sPanini, sStereographic, sEquirectangular };
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enum eModel : int;
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@@ -395,6 +395,7 @@ struct videopar {
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int cells_generated_limit; // limit on cells generated per frame
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eStereo stereo_mode;
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ld stereo_param;
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ld ipd;
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ld lr_eyewidth, anaglyph_eyewidth;
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ld fov;
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