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https://github.com/zenorogue/hyperrogue.git
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adapted most new lands for Shmup and some other modes
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11
orbs.cpp
11
orbs.cpp
@@ -138,6 +138,10 @@ void reduceOrbPowers() {
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reduceOrbPower(itOrbHorns, 77);
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reduceOrbPower(itOrbLava, 80);
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reduceOrbPower(itOrbMorph, 80);
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reduceOrbPower(itOrbSide1, 120);
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reduceOrbPower(itOrbSide2, 120);
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reduceOrbPower(itOrbSide3, 120);
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if(cwt.c->land != laWildWest)
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reduceOrbPower(itRevolver, 6);
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whirlwind::calcdirs(cwt.c);
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@@ -877,7 +881,7 @@ void poly_attack(cell *dest) {
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dest->monst = target;
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if(!dest->stuntime) dest->stuntime = 1;
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checkStunKill(dest);
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useupOrb(itOrbMorph, 2);
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useupOrb(itOrbMorph, 3);
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createNoise(3);
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bfs();
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checkmoveO();
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@@ -1299,6 +1303,11 @@ int orbcharges(eItem it) {
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case itOrbLava:
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return 50;
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case itOrbSide1:
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case itOrbSide2:
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case itOrbSide3:
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return 50;
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default:
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return 0;
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