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Bringris update
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@ -3,7 +3,7 @@
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#ifdef BRINGRIS
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#define CUSTOM_CAPTION "Bringris"
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#define CUSTOM_CAPTION "Bringris 1.1"
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#define MAXMDIM 4
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@ -44,6 +44,111 @@ namespace hr {
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namespace bringris {
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struct bgeometry {
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string name;
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string cap;
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reaction_t create;
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};
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int bgeom = 0;
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int max_piece;
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bool rotate_allowed = false;
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vector<bgeometry> bgeoms = {
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{"Bring surface", "the original Bringris geometry", [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"torus", "Euclidean level geometry", [] {
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auto& T0 = euc::eu_input.user_axes;
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T0[0][0] = 5;
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T0[0][1] = 0;
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T0[1][0] = 0;
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T0[1][1] = 5;
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euc::eu_input.twisted = 0;
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set_geometry(gEuclidSquare);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = true;
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}},
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{"Cube", "spherical level geometry", [] {
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set_geometry(gSmallSphere);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 3;
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rotate_allowed = false;
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}},
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{"Klein bottle", "non-orientable manifold", [] {
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auto& T0 = euc::eu_input.user_axes;
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T0[0][0] = 5;
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T0[0][1] = 0;
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T0[1][0] = 0;
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T0[1][1] = 5;
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euc::eu_input.twisted = 8;
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set_geometry(gEuclidSquare);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = true;
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}},
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{"pentagons", "different tiles on the Bring surface", [] {
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using namespace fieldpattern;
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current_extra = 2;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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set_variation(eVariation::pure);
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set_geometry(gProduct);
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max_piece = 4;
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rotate_allowed = false;
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}},
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{"double cube", "six squares around a vertex", [] {
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using namespace fieldpattern;
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current_extra = 3;
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auto& gxcur = fgeomextras[current_extra];
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while(isize(gxcur.primes) < 1) nextPrime(gxcur);
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fgeomextras[current_extra].current_prime_id = 0;
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enableFieldChange();
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set_geometry(gFieldQuotient);
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gp::param = gp::loc(1, 1);
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set_variation(eVariation::unrectified);
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set_geometry(gProduct);
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max_piece = 3;
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rotate_allowed = true;
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}},
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{"Nil geometry", "are you sure you want this?", [] {
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nilv::nilperiod = make_array(5, 0, 5);
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// nilv::set_flags();
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set_geometry(gNil);
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max_piece = 4;
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rotate_allowed = false;
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}},
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};
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using code_t = vector<pair<int, int>>;
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struct piecedata {
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@ -56,11 +161,49 @@ struct piecedata {
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vector<piecedata> piecelist;
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map<set<cell*>, int> seen_blocks;
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bool listed(const vector<cellwalker>& v, cell* c) {
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for(auto cw: v) if(cw.at == c) return true;
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return false;
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}
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cell *get_at(cell *lev, int z) {
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if(prod)
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return hybrid::get_at(lev, z);
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else {
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// auto co = nilv::get_coord(lev->master);
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// co[2] += z * co[0];
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// co[1] = z;
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// return nilv::get_heptagon_at(co)->c7;
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while(z<0) z++, lev=lev->move(1);
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while(z>0) z--, lev=lev->move(4);
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return lev;
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}
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}
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pair<cell*, int> get_where(cell *what) {
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if(prod)
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return hybrid::get_where(what);
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else {
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auto co = nilv::get_coord(what->master);
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int z = co[1];
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while(co[1]>0) what = what->move(1), co[1]--;
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while(co[1]<0) what = what->move(4), co[1]++;
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return {what, z};
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// co[2] -= co[1] * co[0];
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// co[1] = 0;
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// cell *c = nilv::get_heptagon_at(co)->c7;
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// return {c, z};
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}
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}
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set<cell*> as_set(const vector<cellwalker>& shape) {
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set<cell*> res;
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for(auto sh: shape) res.insert(sh.at);
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return res;
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}
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bool same(const vector<cellwalker>& shape, const vector<cellwalker>& shape2) {
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set<cell*> allcells;
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if(isize(shape) != isize(shape2)) return false;
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@ -70,7 +213,10 @@ bool same(const vector<cellwalker>& shape, const vector<cellwalker>& shape2) {
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}
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cellwalker flatspin(cellwalker cw, int i) {
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cw.spin = gmod(cw.spin + i, cw.at->type - (hybri ? 2 : 0));
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if(nil)
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cw.spin = i;
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else
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cw.spin = gmod(cw.spin + (cw.mirrored ? -i : i), cw.at->type - (hybri ? 2 : 0));
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return cw;
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}
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@ -113,12 +259,19 @@ int penalty(const vector<cellwalker>& shape, const code_t& code) {
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dists[c2.at] = min(dists[c2.at], dists[c1.at] + 1);
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for(auto d: dists) p += d.second * 10;
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for(auto c: code) if(c.second == 0 || c.second == 2) p++;
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if(nil)
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for(auto s: shape)
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if(get_where(s.at).second > get_where(shape[0].at).second)
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p += 10000;
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return p;
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}
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bool builds(const vector<cellwalker>& shape, const code_t& code, int sym = 0) {
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for(auto sh: shape) for(int i=0; i<sh.at->type; i++) {
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bool builds(const vector<cellwalker>& shape, const code_t& code, int sym = 0, int eliminate = -1) {
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if(isize(shape) != isize(code)+1) return false;
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int ori = nil ? 1 : prod ? shape[0].at->type-2 : shape[0].at->type;
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for(auto sh: shape) for(int i=0; i<ori; i++) {
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vector<cellwalker> shape2 = build_from(code, cellwalker(sh.at, i), sym);
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if(eliminate != -1) seen_blocks.emplace(as_set(shape2), eliminate);
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if(same(shape, shape2))
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return true;
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}
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@ -128,12 +281,39 @@ bool builds(const vector<cellwalker>& shape, const code_t& code, int sym = 0) {
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void generate_shapes_rec(vector<cellwalker>& sofar, code_t& code, int cnt) {
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if(isize(sofar) == cnt) {
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int p = penalty(sofar, code);
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for(auto& pc: piecelist)
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if(builds(sofar, pc.code)) {
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auto ass = as_set(sofar);
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if(seen_blocks.count(ass)) {
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auto& pc = piecelist[seen_blocks[ass]];
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if(p < pc.penalty) pc.penalty = p, pc.code = code;
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pc.multi++;
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return;
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}
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int id = 0;
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for(auto& pc: piecelist) {
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if(builds(sofar, pc.code, 0, id)) {
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if(p < pc.penalty) pc.penalty = p, pc.code = code;
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pc.multi++;
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return;
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}
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id++;
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}
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/* auto inv = build_from(code, sofar[0], 3);
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for(auto ish: inv) {
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vector<int> sid;
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for(int k=0; k<5; k++) {
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vector<cellwalker> shape2 = build_from(code, flatspin(ish, k), 0);
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auto ass2 = as_set(shape2);
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sid.push_back(ass2.count(sofar[0].at));
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seen_blocks.insert(ass2);
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}
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println(hlog, "sid = ", sid);
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} */
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int syms = 0;
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for(int i: {0,1,2,3}) if(builds(sofar, code, i)) syms++;
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bool vertical = true;
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@ -228,7 +408,7 @@ color_t get_hipso(ld y) {
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void draw_shape() {
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auto shape = build_from(piecelist[shape_id].code, at);
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for(auto c: shape) {
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int y = -hybrid::get_where(c.at).second;
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int y = -get_where(c.at).second;
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c.at->wall = waWaxWall, c.at->landparam = get_hipso(y);
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}
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}
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@ -239,7 +419,7 @@ void remove_shape() {
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c.at->wall = waNone;
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}
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bool shape_conflict(cellwalker cw) {
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bool shape_conflict(cellwalker cw) {
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auto shape = build_from(piecelist[shape_id].code, cw);
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for(auto c: shape)
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if(c.at->wall)
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@ -278,7 +458,7 @@ int choose_piece() {
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}
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void new_piece() {
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at.at = hybrid::get_at(hybrid::get_where(at.at).first, -well_size - 1);
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at.at = get_at(get_where(at.at).first, -well_size - 1);
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shape_id = next_shape_id;
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next_shape_id = choose_piece();
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if(shape_conflict(at)) {
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@ -304,7 +484,7 @@ void find_lines() {
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for(int z=1; z<=well_size; z++) {
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int ct = 0;
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for(auto lev: level) {
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cell *c = hybrid::get_at(lev, -z);
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cell *c = get_at(lev, -z);
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ct += (c->wall ? 1 : 0);
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}
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by_level.push_back(ct);
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@ -317,16 +497,16 @@ void find_lines() {
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for(int z=1; z<=well_size; z++) if(by_level[z-1] >= isize(level)) {
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points++;
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for(auto lev: level) {
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cell *c = hybrid::get_at(lev, -z);
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cell *c = get_at(lev, -z);
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to_disappear.insert(c);
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}
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}
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}
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else {
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int lines_found = 0;
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// int lines_found = 0;
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for(int z=1; z<=well_size; z++) {
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for(auto lev: level) for(int d=0; d<lev->type; d++) {
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cellwalker cw(hybrid::get_at(lev, -z), d);
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cellwalker cw(get_at(lev, -z), d);
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cellwalker cw0 = cw;
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bool filled = true;
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do {
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@ -336,7 +516,7 @@ void find_lines() {
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}
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while(cw != cw0);
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if(filled) {
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lines_found = true;
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// lines_found = true;
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do {
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to_disappear.insert(cw.at);
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cw += wstep;
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@ -361,16 +541,16 @@ void disappear_lines() {
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for(auto lev: level) {
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int nz = 1;
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for(int z=1; z<=well_size; z++) {
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cell *c1 = hybrid::get_at(lev, -z);
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cell *c1 = get_at(lev, -z);
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if(!to_disappear.count(c1)) {
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cell *c0 = hybrid::get_at(lev, -nz);
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cell *c0 = get_at(lev, -nz);
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c0->wall = c1->wall;
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c0->landparam = get_hipso(nz);
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nz++;
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}
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}
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while(nz < well_size + camera_level) {
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cell *c0 = hybrid::get_at(lev, -nz);
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cell *c0 = get_at(lev, -nz);
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c0->wall = waNone;
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nz++;
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}
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@ -390,13 +570,19 @@ void fallen() {
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cubes += isize(piecelist[shape_id].code)+1;
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state = tsBetween;
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playSound(cwt.at, "closegate");
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score += 20000000. / (current_move_time_limit() * 3 + move_started - ticks);
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score += 20000000. / (current_move_time_limit() * 3 + ticks - move_started);
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}
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int down_dir() { return nil ? 4 : cwt.at->type-1; }
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int last_adjust, when_t;
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transmatrix tView, pView;
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cell* ncenter;
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void drop() {
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remove_shape();
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cellwalker fall = at;
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fall.at = fall.at->cmove(fall.at->type-1);
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fall.at = fall.at->cmove(down_dir());
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if(shape_conflict(fall))
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fallen();
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else {
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@ -404,29 +590,31 @@ void drop() {
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draw_shape();
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}
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move_at = ticks + current_move_time_limit();
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if(nil) {
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pView = pView * currentmap->adj(cwt.at, 4);
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when_t = ticks + turn_animation;
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}
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}
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void fulldrop() {
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remove_shape();
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cellwalker fall = at;
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int no = 0;
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auto last = fall;
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while(true) {
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fall.at = fall.at->cmove(fall.at->type-1);
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last = fall;
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fall.at = fall.at->cmove(down_dir());
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if(shape_conflict(fall)) break;
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no++;
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}
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playSound(cwt.at, "hit-crush2");
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// println(hlog, "dropped by ", no);
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fall.at = fall.at->cmove(fall.at->type-2);
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fall = last;
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at = fall;
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draw_shape();
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if(!no) fallen();
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}
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int last_adjust, when_t;
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transmatrix tView, pView;
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cell* ncenter;
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void verify_matrix(transmatrix T) {
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vector<ld> ver;
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for(int i=0; i<3; i++)
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@ -437,6 +625,26 @@ void verify_matrix(transmatrix T) {
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println(hlog, ver);
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}
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ld move_dist;
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void set_view() {
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move_dist = hdist0(currentmap->adj(cwt.at, 0) * C0);
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if(in_h2xe() && PURE) {
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ld dist = PIU(hdist0(get_corner_position(currentmap->gamestart(), 0)));
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dist -= 1e-4;
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move_dist = PIU(hdist(get_corner_position(currentmap->gamestart(), 0), get_corner_position(currentmap->gamestart(), 1)));
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tView = xpush(-dist) * tView;
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tView = spin(135*degree) * tView;
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}
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if(in_h2xe() && UNRECTIFIED)
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tView = spin(135*degree) * tView;
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if(in_s2xe())
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tView = spin(90*degree) * tView;
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if(in_e2xe())
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tView = spin(90*degree) * tView;
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}
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void set_tview(transmatrix T) {
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View = T * tView;
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@ -447,8 +655,15 @@ void set_tview(transmatrix T) {
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centerover = ncenter;
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optimizeview();
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ncenter = centerover;
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tView = View;
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tView = spin(135*degree - 90*degree*-(at.spin+facing_mod));
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// tView = View;
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if(bgeom == 1)
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tView = spin(72*degree*at.spin);
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else
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tView = spin(90*degree*at.spin);
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if(at.mirrored)
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tView = MirrorY * tView;
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// tView = spin(90*degree*at.spin);
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set_view();
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pView = rel * tView;
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when_t = ticks + turn_animation;
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@ -459,50 +674,57 @@ void rotate_block(int d) {
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cellwalker at1 = flatspin(at, d);
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if(!shape_conflict(at1)) {
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at = at1;
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facing_mod -= (currentmap->gamestart()->type & 1 ? 2 : 1)*d;
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// set_tview(spin(d*72*degree));
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set_tview(spin(d*90*degree));
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}
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else playSound(cwt.at, "hit-crush3");
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draw_shape();
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}
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void shift_block(int k) {
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int nilmap(int dir) {
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int nm[4] = {3, 2, 0, 5};
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return nm[dir];
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}
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||||
|
||||
void shift_block(int dir) {
|
||||
int t = currentmap->gamestart()->type;
|
||||
if(prod) t -= 2;
|
||||
if(t&1) {
|
||||
k = gmod(k+facing_mod, 10);
|
||||
int dir = k / 2;
|
||||
int kspin = (k&1?3:2) - dir;
|
||||
remove_shape();
|
||||
cellwalker at1 = flatspin(flatspin(at, dir) + wstep, kspin);
|
||||
ld angle = (dir*2-facing_mod) * 36 * degree;
|
||||
|
||||
if(!shape_conflict(at1)) {
|
||||
at = at1;
|
||||
set_tview(spin(-angle) * ypush(-cgi.tessf) * spin(angle));
|
||||
facing_mod += (k&1?-1:1);
|
||||
}
|
||||
draw_shape();
|
||||
|
||||
remove_shape();
|
||||
|
||||
cellwalker at1;
|
||||
|
||||
if(nil) {
|
||||
at1.at = at.at->cmove(nilmap(dir));
|
||||
}
|
||||
else if(t&1) {
|
||||
if(dir == 3)
|
||||
at1 = flatspin(flatspin(at, 4) + wstep, 3);
|
||||
if(dir == 1)
|
||||
at1 = flatspin(flatspin(at, 2) + wstep, 1);
|
||||
if(dir == 2)
|
||||
at1 = flatspin(flatspin(at, 3) + wstep, 4);
|
||||
if(dir == 0)
|
||||
at1 = flatspin(flatspin(at, 1) + wstep, 2);
|
||||
}
|
||||
else {
|
||||
k = gmod(k+facing_mod, t);
|
||||
int dir = k;
|
||||
int kspin = (t/2) - dir;
|
||||
remove_shape();
|
||||
|
||||
cellwalker at1 = flatspin(at, dir);
|
||||
ld dist = hdist0(currentmap->adj(at1.at, at1.spin) * C0);
|
||||
|
||||
int kspin = (t/2) - dir;
|
||||
at1 = flatspin(at, dir);
|
||||
at1 = flatspin(at1 + wstep, kspin);
|
||||
ld angle = (dir-facing_mod) * 90 * degree;
|
||||
|
||||
if(!shape_conflict(at1)) {
|
||||
// playSound(cwt.at, "hit-crush1");
|
||||
at = at1;
|
||||
set_tview(spin(-angle) * ypush(-dist) * spin(angle));
|
||||
}
|
||||
else playSound(cwt.at, "hit-crush3");
|
||||
draw_shape();
|
||||
}
|
||||
|
||||
ld angle = dir * 90 * degree;
|
||||
|
||||
if(!shape_conflict(at1)) {
|
||||
// playSound(cwt.at, "hit-crush1");
|
||||
at = at1;
|
||||
if(nil) {
|
||||
pView = pView * currentmap->adj(cwt.at, nilmap(dir));
|
||||
when_t = ticks + turn_animation;
|
||||
}
|
||||
else
|
||||
set_tview(spin(-angle) * ypush(-move_dist) * spin(angle));
|
||||
}
|
||||
else playSound(cwt.at, "hit-crush3");
|
||||
}
|
||||
|
||||
int camera_level;
|
||||
@ -538,12 +760,28 @@ transmatrix smooth;
|
||||
|
||||
void draw_wirecube_at(const transmatrix& smoo, cell *c, int zlev, color_t col) {
|
||||
|
||||
auto where_c = hybrid::get_where(c);
|
||||
if(nil) {
|
||||
auto lev = inverse_shift(gmatrix[at.at], gmatrix[c]);
|
||||
for(const shiftmatrix& V: current_display->all_drawn_copies[c])
|
||||
for(int i=0; i<c->type; i++) {
|
||||
queuepolyat(V * inverse(lev) * smoo * lev, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col;
|
||||
// queuepolyat(V * smoo, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto where_c = get_where(c);
|
||||
|
||||
auto c_camera = hybrid::get_at(where_c.first, -camera_level);
|
||||
auto c_camera = get_at(where_c.first, -camera_level);
|
||||
|
||||
for(const shiftmatrix& V: current_display->all_drawn_copies[c_camera]) {
|
||||
shiftmatrix VA = shiftless(smoo * V.T, cgi.plevel * (where_c.second - zlev));
|
||||
shiftmatrix VA;
|
||||
if(nil)
|
||||
VA = V;
|
||||
else if(in_h2xe())
|
||||
VA = shiftless(smoo * V.T, cgi.plevel * (where_c.second - zlev));
|
||||
else
|
||||
VA = shiftless(smoo * V.T * zpush(cgi.plevel * (where_c.second - zlev)));
|
||||
for(int i=0; i<c->type; i++)
|
||||
queuepolyat(VA, cgi.shWireframe3D[i], 0, PPR::SUPERLINE).outline = col;
|
||||
}
|
||||
@ -554,15 +792,17 @@ void draw_piece(int zlev, int id) {
|
||||
initquickqueue();
|
||||
auto shape = build_from(piecelist[id].code, at);
|
||||
|
||||
auto where_at = hybrid::get_where(at.at);
|
||||
auto where_at = get_where(at.at);
|
||||
|
||||
vid.linewidth *= 3;
|
||||
|
||||
for(auto c: shape) {
|
||||
auto where_c = hybrid::get_where(c.at);
|
||||
auto where_c = get_where(c.at);
|
||||
color_t levels[4] = {color_t(0xFFFFFFFFF), color_t(0xFFFF00FF), color_t(0xFF8000FF), color_t(0xFF0000FF)};
|
||||
draw_wirecube_at(smooth, c.at, zlev, levels[where_at.second-where_c.second]);
|
||||
}
|
||||
}
|
||||
|
||||
// draw_wirecube_at(smooth, at.cpeek(), zlev, 0xFF00FFFF);
|
||||
|
||||
vid.linewidth /= 3;
|
||||
|
||||
@ -578,7 +818,7 @@ void draw_holes(int zlev) {
|
||||
for(auto lev: level) {
|
||||
bool covered = false;
|
||||
for(int z=well_size; z>=1; z--) {
|
||||
cell *c1 = hybrid::get_at(lev, -z);
|
||||
cell *c1 = get_at(lev, -z);
|
||||
if(c1->wall) covered = true;
|
||||
else if(covered) {
|
||||
vid.linewidth *= 4;
|
||||
@ -595,7 +835,7 @@ void draw_holes(int zlev) {
|
||||
void start_new_game();
|
||||
|
||||
void draw_screen(int xstart, bool show_next) {
|
||||
int steps = camera_level - (-hybrid::get_where(at.at).second);
|
||||
int steps = camera_level - (-get_where(at.at).second);
|
||||
if(state != tsFalling) steps = camera_level - (well_size + 1);
|
||||
|
||||
dynamicval<display_data> ccd(*current_display);
|
||||
@ -611,24 +851,35 @@ void draw_screen(int xstart, bool show_next) {
|
||||
mouseaim_sensitivity = 0;
|
||||
NLP = Id;
|
||||
View = pView;
|
||||
ld lv = -cgi.plevel * steps;
|
||||
shift_view(ztangent(lv));
|
||||
rotate_view(cspin(1, 2, cur_ang));
|
||||
shift_view(ztangent(cgi.plevel * 6));
|
||||
centerover = ncenter;
|
||||
int zlev = hybrid::get_where(centerover).second;
|
||||
make_actual_view();
|
||||
create_matrices();
|
||||
if(nil) {
|
||||
centerover = at.at;
|
||||
rotate_view(cspin(1, 2, -90*degree));
|
||||
shift_view(ztangent(3 * nilv::nilwidth));
|
||||
rotate_view(cspin(0, 1, -90*degree));
|
||||
}
|
||||
else {
|
||||
ld lv = -cgi.plevel * steps;
|
||||
shift_view(ztangent(lv));
|
||||
rotate_view(cspin(1, 2, cur_ang));
|
||||
shift_view(ztangent(cgi.plevel * (2 + max_piece)));
|
||||
centerover = ncenter;
|
||||
}
|
||||
int zlev = get_where(centerover).second;
|
||||
if(!nil) {
|
||||
make_actual_view();
|
||||
create_matrices();
|
||||
}
|
||||
// anims::moved();
|
||||
|
||||
auto adc = std::move(current_display->all_drawn_copies);
|
||||
decltype(current_display->all_drawn_copies) adc;
|
||||
if(!nil) adc = std::move(current_display->all_drawn_copies);
|
||||
|
||||
if(state == tsCollect) for(cell *c: to_disappear) c->landparam = rand() & 0xFFFFFF;
|
||||
if(state == tsFalling && !explore && !cur_ang) remove_shape();
|
||||
gamescreen(0);
|
||||
if(state == tsFalling && !explore && !cur_ang) draw_shape();
|
||||
|
||||
current_display->all_drawn_copies = std::move(adc);
|
||||
if(!nil) current_display->all_drawn_copies = std::move(adc);
|
||||
|
||||
if(anyshiftclick) draw_holes(zlev);
|
||||
|
||||
@ -659,9 +910,49 @@ void draw_screen(int xstart, bool show_next) {
|
||||
}
|
||||
}
|
||||
|
||||
void create_game();
|
||||
|
||||
void geometry_menu() {
|
||||
clearMessages();
|
||||
dialog::init("Bringris geometries");
|
||||
dialog::addBreak(100);
|
||||
for(int i=0; i<7; i++) {
|
||||
dialog::addTitle(bgeoms[i].name, i == bgeom ? 0xFF00 : 0xFF0000, 150);
|
||||
dialog::items.back().key = 'a' + i;
|
||||
dialog::add_action([i] {
|
||||
stop_game_and_switch_mode(rg::nothing);
|
||||
bgeom = i;
|
||||
bgeoms[bgeom].create();
|
||||
start_game();
|
||||
create_game();
|
||||
state = tsPreGame;
|
||||
});
|
||||
dialog::addInfo(bgeoms[i].cap);
|
||||
dialog::items.back().key = 'a' + i;
|
||||
dialog::addBreak(50);
|
||||
if(i == 6 && bgeom != 6) {
|
||||
dialog::items.pop_back();
|
||||
dialog::items.pop_back();
|
||||
dialog::items.pop_back();
|
||||
}
|
||||
}
|
||||
dialog::addBreak(100);
|
||||
dialog::addSelItem("max piece", its(max_piece), 'm');
|
||||
dialog::add_action([] {
|
||||
max_piece++;
|
||||
if(max_piece == 6) max_piece = 2;
|
||||
create_game();
|
||||
state = tsPreGame;
|
||||
});
|
||||
dialog::addBreak(100);
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
void run() {
|
||||
|
||||
clearMessages();
|
||||
dialog::init();
|
||||
|
||||
if(ang < cur_ang) {
|
||||
cur_ang -= (ticks - lti) / 1000.;
|
||||
@ -681,6 +972,14 @@ void run() {
|
||||
View = pView;
|
||||
smooth = Id;
|
||||
}
|
||||
else if(nil) {
|
||||
ld part = (ticks - last_adjust) * 1. / (when_t - last_adjust);
|
||||
hyperpoint sh = pView * C0;
|
||||
sh = lerp(C0, sh, 1-part);
|
||||
pView = eupush(sh);
|
||||
smooth = inverse(pView);
|
||||
println(hlog, "smooth = ", tC0(smooth));
|
||||
}
|
||||
else {
|
||||
ld part = (ticks - last_adjust) * 1. / (when_t - last_adjust);
|
||||
transmatrix T = pView * inverse(tView);
|
||||
@ -695,7 +994,8 @@ void run() {
|
||||
|
||||
ray::want_use = 2;
|
||||
sightranges[geometry] = 50;
|
||||
vid.cells_drawn_limit = 1;
|
||||
if(!nil) vid.cells_drawn_limit = 1;
|
||||
else vid.cells_drawn_limit = 2000;
|
||||
|
||||
cmode = sm::NORMAL | sm::CENTER;
|
||||
|
||||
@ -743,13 +1043,14 @@ void run() {
|
||||
}
|
||||
if(displayButtonS(xx, vid.fsize * 4, "NEW GAME", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'n';
|
||||
if(displayButtonS(xx, vid.fsize * 6, "EXPERT GAME", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'x';
|
||||
if(displayButtonS(xx, vid.fsize * 8, "GEOMETRY", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'g';
|
||||
if(state != tsPreGame)
|
||||
if(displayButtonS(xx, vid.fsize * 8, "EXPLORE", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'e';
|
||||
if(displayButtonS(xx, vid.fsize * 10, "EXPLORE", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'e';
|
||||
if(!ISWEB) {
|
||||
if(displayButtonS(xx, vid.fsize * 10, "QUIT", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'q';
|
||||
if(displayButtonS(xx, vid.fsize * 12, "QUIT", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 'q';
|
||||
}
|
||||
else if(state == tsGameover)
|
||||
if(displayButtonS(xx, vid.fsize * 10, "TWEET", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 't';
|
||||
if(displayButtonS(xx, vid.fsize * 12, "TWEET", 0xFFFFFFFF, 8, vid.fsize)) getcstat = 't';
|
||||
}
|
||||
|
||||
keyhandler = [xstart, in_menu] (int sym, int uni) {
|
||||
@ -764,32 +1065,20 @@ void run() {
|
||||
if(ax > 3) ax = 3;
|
||||
int ay = mousey * 3 / vid.yres;
|
||||
if(ay > 2) ay = 2;
|
||||
sym = uni = "-w-\ra d\r-s-\r" [ax+4*ay];
|
||||
sym = uni = "qwepa d\r-s-\r" [ax+4*ay];
|
||||
}
|
||||
if(state == tsFalling && !paused) {
|
||||
int t = currentmap->gamestart()->type;
|
||||
if(t & 1) {
|
||||
if(sym == 'd') rotate_block(1);
|
||||
if(sym == 's') rotate_block(-1);
|
||||
for(int k=0; k<10; k++)
|
||||
if(sym == "cxzaqwerfv"[k])
|
||||
shift_block(k);
|
||||
}
|
||||
else {
|
||||
/*
|
||||
if(sym == 'q') rotate_block(1);
|
||||
if(sym == 'e') rotate_block(-1);
|
||||
*/
|
||||
for(int k=0; k<4; k++)
|
||||
if(sym == "sawd"[k])
|
||||
shift_block(k);
|
||||
}
|
||||
if(sym == 'q' && rotate_allowed) rotate_block(1);
|
||||
if(sym == 'e' && rotate_allowed) rotate_block(-1);
|
||||
for(int k=0; k<4; k++)
|
||||
if(sym == "sawd"[k])
|
||||
shift_block(k);
|
||||
if(sym == ' ') drop();
|
||||
if(sym == 13) fulldrop();
|
||||
}
|
||||
// if(sym == 'k') ang = 0;
|
||||
// if(sym == 'l') ang = 45 * degree;
|
||||
if(sym == 'p') {
|
||||
if(sym == 'p' || sym == 'c' || (sym == SDLK_ESCAPE && !ISWEB)) {
|
||||
if(!paused) move_at = move_at - ticks;
|
||||
paused = !paused;
|
||||
if(!paused) move_at = move_at - ticks;
|
||||
@ -809,6 +1098,7 @@ void run() {
|
||||
else {
|
||||
out = "Dropped " + its(bricks) + " blocks in #Bringris!";
|
||||
}
|
||||
if(bgeom || max_piece != 4) out += " (" + bgeoms[bgeom].name + "/" + its(max_piece) + ")";
|
||||
unsigned hash = time(NULL) / 600;
|
||||
for(char c: out) hash = 171 * hash + c;
|
||||
std::mt19937 invr;
|
||||
@ -836,6 +1126,9 @@ void run() {
|
||||
pro_game = false;
|
||||
playSound(cwt.at, "elementalgem");
|
||||
}
|
||||
if(in_menu && sym == 'g') {
|
||||
pushScreen(geometry_menu);
|
||||
}
|
||||
if(in_menu && sym == 'x') {
|
||||
start_new_game();
|
||||
paused = false;
|
||||
@ -861,7 +1154,7 @@ void start_new_game() {
|
||||
for(auto& p: piecelist) p.count = 0;
|
||||
|
||||
for(auto lev: level) for(int z=0; z<=camera_level+1; z++) {
|
||||
cell *c = hybrid::get_at(lev, -z);
|
||||
cell *c = get_at(lev, -z);
|
||||
setdist(c, 7, nullptr);
|
||||
c->item = itNone;
|
||||
c->land = laCanvas;
|
||||
@ -873,17 +1166,20 @@ void start_new_game() {
|
||||
c->wall = waWaxWall, c->land = laCanvas, c->landparam = 0xC000C0;
|
||||
}
|
||||
|
||||
centerover = hybrid::get_at(level[0], -camera_level);
|
||||
centerover = get_at(level[0], -camera_level);
|
||||
cwt.at = centerover;
|
||||
ncenter = hybrid::get_at(level[0], -camera_level);
|
||||
ncenter = get_at(level[0], -camera_level);
|
||||
|
||||
at = hybrid::get_at(level[0], -well_size - 1);
|
||||
at = get_at(level[0], -well_size - 1);
|
||||
next_shape_id = choose_piece();
|
||||
|
||||
state = tsBetween;
|
||||
|
||||
NLP = Id;
|
||||
tView = pView = in_h2xe() ? spin(135*degree) : spin(90*degree);
|
||||
tView = Id;
|
||||
|
||||
set_view();
|
||||
pView = tView;
|
||||
|
||||
completed = 0;
|
||||
bricks = 0;
|
||||
@ -891,38 +1187,42 @@ void start_new_game() {
|
||||
score = 0;
|
||||
}
|
||||
|
||||
void create(int i) {
|
||||
if(!prod) {
|
||||
void create_game() {
|
||||
if(!prod && !nil) {
|
||||
println(hlog, "need product geometry");
|
||||
exit(1);
|
||||
}
|
||||
level = PIU(currentmap->allcells());
|
||||
generate_shapes(1);
|
||||
generate_shapes(2);
|
||||
generate_shapes(3);
|
||||
generate_shapes(4);
|
||||
if(nil) {
|
||||
level.clear();
|
||||
for(int x=0; x<5; x++)
|
||||
for(int y=0; y<5; y++)
|
||||
level.push_back(nilv::get_heptagon_at(nilv::mvec(x, 0, y))->c7);
|
||||
}
|
||||
piecelist.clear();
|
||||
piecelist.reserve(2000);
|
||||
seen_blocks.clear();
|
||||
for(int ps=1; ps<=max_piece; ps++)
|
||||
generate_shapes(ps);
|
||||
list_all();
|
||||
// println(hlog, "level size = ", isize(level));
|
||||
|
||||
camera_level = well_size + i + camera;
|
||||
camera_level = well_size + max_piece + camera;
|
||||
|
||||
playermoved = false;
|
||||
ray::want_use = 2;
|
||||
ray::exp_decay_poly = 200;
|
||||
ray::max_iter() = 200;
|
||||
mapeditor::drawplayer = false;
|
||||
// sightranges[geometry] = 1;
|
||||
|
||||
|
||||
pushScreen(run);
|
||||
|
||||
|
||||
vid.fov = 90;
|
||||
vid.plevel_factor = 0.5;
|
||||
// vid.grid = true;
|
||||
|
||||
mouseaim_sensitivity = 0;
|
||||
|
||||
showstartmenu = false;
|
||||
|
||||
start_new_game();
|
||||
state = tsPreGame;
|
||||
}
|
||||
@ -943,8 +1243,16 @@ int args() {
|
||||
else if(argis("-bringris")) {
|
||||
PHASEFROM(3);
|
||||
start_game();
|
||||
shift(); int i = argi();
|
||||
create(i);
|
||||
create_game();
|
||||
}
|
||||
|
||||
else if(argis("-bgeo")) {
|
||||
PHASEFROM(2);
|
||||
stop_game_and_switch_mode(rg::nothing);
|
||||
shift(); bgeom = argi();
|
||||
bgeoms[bgeom].create();
|
||||
start_game();
|
||||
create_game();
|
||||
}
|
||||
|
||||
else return 1;
|
||||
@ -959,21 +1267,12 @@ auto hook1=
|
||||
addHook(hooks_config, 100, [] {
|
||||
if(arg::curphase == 2) {
|
||||
stop_game_and_switch_mode(rg::nothing);
|
||||
using namespace fieldpattern;
|
||||
current_extra = 2;
|
||||
auto& gxcur = fgeomextras[current_extra];
|
||||
while(isize(gxcur.primes) < 1) nextPrime(gxcur);
|
||||
fgeomextras[current_extra].current_prime_id = 0;
|
||||
enableFieldChange();
|
||||
set_geometry(gFieldQuotient);
|
||||
|
||||
gp::param = gp::loc(1, 1);
|
||||
set_variation(eVariation::unrectified);
|
||||
|
||||
set_geometry(gProduct);
|
||||
bgeoms[bgeom].create();
|
||||
start_game();
|
||||
create(4);
|
||||
create_game();
|
||||
vid.texture_step = 8;
|
||||
showstartmenu = false;
|
||||
pushScreen(run);
|
||||
}
|
||||
});
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user