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option -dgl to debug shaders

This commit is contained in:
Zeno Rogue 2019-10-28 17:18:59 +01:00
parent d7c57d3b6b
commit 33f17e345a
2 changed files with 16 additions and 3 deletions

View File

@ -797,6 +797,9 @@ int read_cheat_args() {
fixseed = true; autocheat = true;
shift(); steplimit = argi();
}
else if(argis("-dgl")) {
debug_gl = true;
}
else if(argis("-W")) {
PHASEFROM(2);
shift();

View File

@ -255,12 +255,21 @@ struct GLprogram {
EX shared_ptr<GLprogram> current_glprogram = nullptr;
EX bool debug_gl;
EX int compileShader(int type, const string& s) {
GLint status;
#if DEBUG_GL
printf("===\n%s\n===\n", s.c_str());
#endif
if(debug_gl) {
println(hlog, "===\n");
int lineno = 1;
string cline = "";
for(char c: s+"\n") {
if(c == '\n') println(hlog, format("%4d : ", lineno), cline), lineno++, cline = "";
else cline += c;
}
println(hlog, "===");
}
GLint shader = glCreateShader(type);
const char *ss = s.c_str();
@ -274,6 +283,7 @@ EX int compileShader(int type, const string& s) {
glGetShaderInfoLog(shader, logLength, &logLength, log.data());
if(logLength > 0)
printf("compiler log (%d): '%s'\n", logLength, log.data());
if(debug_gl) exit(1);
}
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);