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3D:: 120-cell
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1
cell.cpp
1
cell.cpp
@ -232,6 +232,7 @@ void initcells() {
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else if(fulltorus) currentmap = new hrmap_torus;
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else if(euclid && DIM == 3) currentmap = euclid3::new_map();
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else if(euclid) currentmap = new hrmap_euclidean;
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else if(sphere && DIM == 3) currentmap = new sphere3::hrmap_spherical3;
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else if(sphere) currentmap = new hrmap_spherical;
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else if(quotient) currentmap = new quotientspace::hrmap_quotient;
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else currentmap = new hrmap_hyperbolic;
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@ -1767,6 +1767,7 @@ vector<geometryinfo> ginf = {
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{"{3,4}", "none", "{3,4} (octahedron)", "4x3", 3, 4, qsSMALLB, gcSphere, 0x28200, {{SEE_ALL, SEE_ALL}}, eVariation::bitruncated},
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{"bin3", "none", "3D binary tiling", "binary3", 9, 4, 0, gcHyperbolic, 0, {{7, 3}}, eVariation::pure},
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{"cube", "none", "3D cube tiling", "cube", 6, 4, 0, gcEuclid, 0, {{7, 5}}, eVariation::pure},
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{"120c", "none", "120-cell", "120c", 12, 4, qsSMALLB, gcSphere, 0, {{SEE_ALL, SEE_ALL}}, eVariation::pure},
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};
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// remember to match the following mask when specifying codes for extra geometries: 0x78600
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@ -214,7 +214,7 @@ enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle
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enum eGeometry {
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gNormal, gEuclid, gSphere, gElliptic, gZebraQuotient, gFieldQuotient, gTorus, gOctagon, g45, g46, g47, gSmallSphere, gTinySphere, gEuclidSquare, gSmallElliptic,
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gKleinQuartic, gBolza, gBolza2, gMinimal, gBinaryTiling, gArchimedean,
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gMacbeath, gBring, gSchmutzM2, gSchmutzM3, gCrystal, gOctahedron, gBinary3, gCubeTiling,
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gMacbeath, gBring, gSchmutzM2, gSchmutzM3, gCrystal, gOctahedron, gBinary3, gCubeTiling, gCell120,
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gGUARD};
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enum eGeometryClass { gcHyperbolic, gcEuclid, gcSphere };
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@ -94,6 +94,7 @@ transmatrix calc_relative_matrix(cell *c2, cell *c1, const hyperpoint& point_hin
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#endif
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#if MAXDIM == 4
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if(euclid && DIM == 3) return euclid3::relative_matrix(c2->master, c1->master);
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if(sphere && DIM == 3) return sphere3::relative_matrix(c2->master, c1->master);
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#endif
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#if CAP_ARCM
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if(archimedean) return arcm::relative_matrix(c2->master, c1->master);
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@ -4595,9 +4595,12 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(DIM == 3) {
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if(isWall(c)) {
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const int darkval_h[9] = {0,2,2,0,6,6,8,8,0};
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const int darkval_s[12] = {0,1,2,3,0,1,2,3,0,1,2,3};
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const int darkval_e[6] = {0,0,4,4,6,6};
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const int *darkval = sphere ? darkval_s : hyperbolic ? darkval_h : darkval_e;
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int d = (asciicol & 0xF0F0F0) >> 4;
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const int darkval[9] = {0,1,1,0,3,3,4,4,0};
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int d = (asciicol & 0xF0F0F0) >> 3;
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for(int a=0; a<c->type; a++)
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if(c->move(a) && !isWall(c->move(a))) {
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if(a < 4 && hyperbolic) {
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@ -5712,6 +5715,8 @@ void drawthemap() {
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#if MAXDIM == 4
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else if(euclid && DIM == 3)
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euclid3::draw();
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else if(sphere && DIM == 3)
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sphere3::draw();
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#endif
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else
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drawStandard();
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2
hyper.h
2
hyper.h
@ -192,7 +192,7 @@ typedef complex<ld> cld;
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#if MAXDIM == 3
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#define DIM 2
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#else
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#define DIM ((geometry == gBinary3 || geometry == gCubeTiling) ? 3 : 2)
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#define DIM ((geometry == gBinary3 || geometry == gCubeTiling || geometry == gCell120) ? 3 : 2)
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#endif
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#define MDIM (DIM+1)
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@ -731,6 +731,7 @@ transmatrix applyspin(const heptspin& hs, const transmatrix& V) {
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}
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bool invis_point(const hyperpoint h) {
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if(DIM == 2 || sphere) return false;
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return h[2] < 0;
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}
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10
polygons.cpp
10
polygons.cpp
@ -1615,7 +1615,7 @@ hpcshape
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shAsymmetric,
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shBinaryWall[9],
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shBinaryWall[12],
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shDodeca;
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#endif
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@ -2464,6 +2464,14 @@ void buildpolys() {
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}
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}
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if(DIM == 3 && sphere) {
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for(int w=0; w<12; w++) {
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bshape(shBinaryWall[w], PPR::WALL);
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for(int a=0; a<=5; a++)
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hpcpush(sphere3::dodefaces[w*5+a%5]);
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}
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}
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ld krsc = 1;
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if(sphere) krsc *= 1.4;
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if(S7 ==8) krsc *= 1.3;
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192
sphere.cpp
192
sphere.cpp
@ -164,4 +164,196 @@ heptagon *getDodecahedron(int i) {
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return s->dodecahedron[i];
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}
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namespace sphere3 {
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vector<hyperpoint> vertices120;
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array<transmatrix, 120> vmatrix120;
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vector<int> adj0;
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array<array<int, 4>, 120> js;
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array<hyperpoint, 60> dodefaces;
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hyperpoint zero4;
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ld norm(hyperpoint a, hyperpoint b) {
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ld res = 0;
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for(int i=0; i<4; i++) res += pow(a[i]-b[i], 2);
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return res;
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}
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void gen600() {
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vertices120.clear();
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/// coordinates taken from Wikipedia
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for(int a=0; a<16; a++) {
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hyperpoint v = zero4;
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for(int i=0; i<4; i++) v[i] = ((a >> i) & 1) ? .5 : -.5;
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vertices120.push_back(v);
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}
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for(int i=0; i<4; i++) for(int q: {-1, 1}) {
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hyperpoint v = zero4;
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v[i]=q;
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vertices120.push_back(v);
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}
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ld phi = (1 + sqrt(5)) / 2;
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array<ld, 4> coo = {1, phi, 1/phi, 0};
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// all permutations
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array<int, 4> tab;
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for(int i=0; i<4; i++) tab[i] = i;
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do {
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// check the permutation's sign
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auto tabs = tab;
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int inv = 0;
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for(int i=0; i<4; i++) while(tabs[i] != i) {
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swap(tabs[i], tabs[tabs[i]]);
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inv++;
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}
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if(inv&1) goto again;
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// 8 vertices for each permutation
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for(int sg=0; sg<8; sg++) {
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hyperpoint v;
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for(int i=0; i<4; i++)
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v[i] = (((sg >> tab[i])&1) ? 1 : -1) * coo[tab[i]]/2;
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vertices120.push_back(v);
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}
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again: ;
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}
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while(std::next_permutation(tab.begin(), tab.end()));
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if(isize(vertices120) != 120) {
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printf("error: wrong number of vertices\n");
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exit(1);
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}
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// we add edges between vertices which are close to each other
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// ((specifically in distance 1/phi/phi)
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bool inedge[120][120];
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for(int i=0; i<120; i++)
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for(int j=0; j<120; j++) {
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ld d = hdist(vertices120[i], vertices120[j]);
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inedge[i][j] = (i != j) && d < sqrt(.4);
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}
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vector<hyperpoint> cellvertices;
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for(int i=0; i<120; i++)
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for(int j=0; j<120; j++) if(inedge[i][j])
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for(int k=0; k<120; k++) if(inedge[i][k] && inedge[k][j])
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for(int l=0; l<120; l++) if(inedge[i][l] && inedge[j][l] && inedge[k][l]) {
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array<int, 4> ijkl = {i, j, k, l};
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transmatrix T;
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for(int z=0; z<4; z++) set_column(T, z, vertices120[ijkl[z]]);
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if(det(T) > 0) js[i] = ijkl;
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}
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/* transmatrix src;
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for(int z=0; z<4; z++) set_column(src, z, vertices120[js[0][z]]); */
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for(int i=0; i<120; i++)
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for(int z=0; z<4; z++) set_column(vmatrix120[i], z, vertices120[js[i][z]]);
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for(int i=0; i<120; i++) println(hlog, i, ": ", js[i], " -> ", vmatrix120[i]);
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adj0.clear();
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for(int i=0; i<120; i++) if(inedge[0][i]) adj0.push_back(i);
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using namespace hyperpoint_vec;
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int id = 0;
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for(int i=0; i<12; i++) {
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int ot = adj0[i];
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vector<int> pentagon;
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for(int j: adj0) if(inedge[ot][j]) pentagon.push_back(j);
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println(hlog, i, ": ", pentagon);
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int illegal = -1;
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int at = pentagon[0];
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for(int d=0; d<5; d++) {
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for(int s: pentagon) if(inedge[at][s] && s != illegal) {
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hyperpoint m = vertices120[0] + vertices120[ot] + vertices120[at] + vertices120[s];
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m = mid(m, m);
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println(hlog, id, ": ", m);
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dodefaces[id++] = m;
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illegal = at;
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at = s;
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break;
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}
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}
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}
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printf("id = %d\n", id);
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}
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struct hrmap_spherical3 : hrmap {
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heptagon* cells[120];
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hrmap_spherical3() {
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gen600();
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for(int i=0; i<120; i++) {
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cells[i] = tailored_alloc<heptagon> (12);
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heptagon& h = *(cells[i]);
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h.s = hsOrigin;
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h.emeraldval = i;
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h.zebraval = i;
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h.fiftyval = i;
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h.rval0 = h.rval1 = 0;
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h.alt = NULL;
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h.cdata = NULL;
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h.c.fullclear();
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h.fieldval = i;
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h.c7 = newCell(12, &h);
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}
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for(int i=0; i<120; i++) {
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for(int k=0; k<12; k++) {
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hyperpoint which = vmatrix120[i] * inverse(vmatrix120[0]) * vertices120[adj0[k]];
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for(int s=0; s<120; s++) if(hdist(which, vertices120[s]) < 1e-6) {
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cells[i]->move(k) = cells[s];
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println(hlog, i,".",k, " -> ", s, " ; ", js[i]);
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}
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}
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}
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for(int i=0; i<120; i++)
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for(int k=0; k<12; k++)
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for(int l=0; l<12; l++)
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if(cells[i]->move(k)->move(l) == cells[i])
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cells[i]->c.setspin(k, l, false);
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}
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heptagon *getOrigin() { return cells[0]; }
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~hrmap_spherical3() {
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for(int i=0; i<120; i++) tailored_delete(cells[i]);
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}
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};
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void draw() {
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auto m = (hrmap_spherical3*) currentmap;
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int old = viewctr.at->zebraval;
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for(int i=0; i<120; i++)
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drawcell(m->cells[i]->c7, View * vmatrix120[0] * inverse(vmatrix120[old]) * vmatrix120[i] * inverse(vmatrix120[0]), 0, false);
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}
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transmatrix relative_matrix(heptagon *h2, heptagon *h1) {
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return vmatrix120[0] * inverse(vmatrix120[h1->zebraval]) * vmatrix120[h2->zebraval] * inverse(vmatrix120[0]);
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}
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}
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}
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@ -1194,7 +1194,7 @@ void set_geometry(eGeometry target) {
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if(DUAL && geometry != gArchimedean)
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variation = ginf[geometry].default_variation;
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#if CAP_BT
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if(among(geometry, gBinaryTiling, gBinary3, gCubeTiling)) variation = eVariation::pure;
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if(among(geometry, gBinaryTiling, gBinary3, gCubeTiling, gCell120)) variation = eVariation::pure;
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#endif
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need_reset_geometry = true;
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