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bobbing setting

This commit is contained in:
Zeno Rogue 2024-07-23 15:50:59 +02:00
parent 003a9533b5
commit 33622ed652

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@ -766,10 +766,13 @@ EX color_t kind_outline(eItem it) {
return OUTLINE_OTHER;
}
/** should objects fly slightly up and down in product/twisted product geometries */
EX bool bobbing = true;
EX shiftmatrix face_the_player(const shiftmatrix V) {
if(GDIM == 2) return V;
if(mproduct) return orthogonal_move(V, cos(ptick(750)) * cgi.plevel / 16);
if(mhybrid) return V * zpush(cos(ptick(750)) * cgi.plevel / 16);
if(mproduct) return bobbing ? orthogonal_move(V, cos(ptick(750)) * cgi.plevel / 16) : V;
if(mhybrid) return bobbing ? V * zpush(cos(ptick(750)) * cgi.plevel / 16) : V;
transmatrix dummy; /* used only in prod anyways */
if(embedded_plane && !cgi.emb->is_same_in_same()) return V;
if(nonisotropic) return shiftless(spin_towards(unshift(V), dummy, C0, 2, 0));