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an option to have 'quest status' and 'main menu' on separate screens
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@@ -1645,7 +1645,7 @@ EX eItem targetRangedOrb(orbAction a) {
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useupOrb(itOrbMorph, 3);
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if(orig == moPlayer) {
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achievement_final(true);
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showMissionScreen();
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showMissionScreen(true);
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}
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return itOrbMorph;
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}
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@@ -2874,7 +2874,7 @@ EX void turn(int delta) {
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}
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lastdead = pc[i]->dead;
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if(lastcanmove && pc[i]->dead) showMissionScreen();
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if(lastcanmove && pc[i]->dead) showMissionScreen(true);
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canmove = canmove && !pc[i]->dead;
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}
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