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an option to have 'quest status' and 'main menu' on separate screens
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@@ -528,7 +528,7 @@ EX void count_status() {
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for(cell *c: currentmap->allcells()) if(among(c->wall, waMineMine, waMineUnknown) && mine::marked_mine(c)) kills[moTameBomberbird]++;
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if(last && !kills[moBomberbird]) {
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mine::victory_time = getgametime();
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showMissionScreen();
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showMissionScreen(true);
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}
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}
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